# US 11,305,197 B2 · Method and system for fantasy sports drafting

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- Number: US 11,305,197 B2
- Document ID: US11305197B2
- Status: Granted
- Kind: B2
- Application number: 15/969,051
- Filed: 2018-05-02
- Published: 2018-11-08
- Granted: 2022-04-19
- Earliest claimed: 2011-02-27
- Applicants: Mitchell Frazier
- Inventors: Mitchell Frazier
- Web page: https://patentgrep.com/patent/US11305197B2

## CPC

- A63F 13/828: Managing virtual sport teams
- A63F 13/335: using Internet
- A63F 13/65: automatically by game devices or servers from real world data, e.g. measurement in live racing competition
- A63F 13/77: involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
- A63F 13/792: for payment purposes, e.g. monthly subscriptions
- A63F 13/798: for assessing skills or for ranking players, e.g. for generating a hall of fame
- A63F 2300/8052: Ball team management
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR

## Abstract

A system and method for drafting and managing a fantasy sports team. A method for managing a fantasy sports leagues, tournaments or contests on a plurality of remote devices having instructions stored on a non-transitory computer readable medium, the devices being communicatively connected to a network, comprising pairing user-ranked lists to draft for each position independently. A system for managing a fantasy sports team, comprising a plurality of remote devices having instructions stored on a non-transitory computer readable medium, the devices being communicatively connected to a database over a network, wherein the system is configured to draft players for each position from user-ranked lists.

## Claims

### Claim 1

A computer implemented method for managing fantasy sports leagues on a plurality of remote devices, the devices being communicatively connected to a network, and having instructions stored on a non-transitory computer readable medium that when executed by a computer processor, cause the processor to execute the method comprising:
providing a plurality of players from teams of a league on a database;
connecting each device to the database over a network;
receiving input from each device using an interface to select players from the database;
organizing the players into a ranked player list for drafting a drafting position on a fantasy team of players, wherein each player occupies a ranking on the ranked player list for a drafting position;
storing the ranked player list selections made through the interface on each device on the database;
comparing the ranked player list for a drafting position of a first fantasy team against the ranked player list for the same drafting position of a second fantasy team;
removing identical players occupying the same ranking for a drafting position on both the first fantasy team and second fantasy team;
advancing down the rankings for a drafting position of both ranked player lists of the first fantasy team and the second fantasy team until identically-ranked non-identical players occur, thereby indicating a difference of opinion between the ranked player lists of the first fantasy team and the second fantasy team; and
drafting players from the ranked player list for a drafting position on the first fantasy team and the second fantasy team at the point where the identically-ranked non-identical players occur.

### Claim 2 (depends on 1)

The computer implemented method for managing fantasy sports leagues as recited in claim 1, further comprising drafting additional players from the same ranked player list for a drafting position or from additional ranked player lists for additional drafting positions until all drafting positions are filled on the first fantasy team and the second fantasy team.

### Claim 3 (depends on 1)

The computer implemented method as recited in claim 1, further comprising displaying a ranked list of a first user next to a ranked list of a second user and drafting from a highest-ranking player to a lowest-ranking player of each user's ranked lists.

### Claim 4 (depends on 1)

The computer implemented method as recited in claim 1, further comprising using placeholders for players.

### Claim 5 (depends on 1)

The computer implemented method as recited in claim 1, wherein the games further comprise one user versus one user where drafts occur daily and/or weekly, in a plurality of drafting leagues, tournaments and contests.

### Claim 6 (depends on 1)

The computer implemented method as recited in claim 1, further comprising one user drafting one-on-one against a plurality of users on a weekly and daily basis.

### Claim 7 (depends on 1)

The computer implemented method as recited in claim 1, further comprising forming a different fantasy team for each fantasy game using a ranked list of players for each drafting position.

### Claim 8 (depends on 1)

The computer implemented method as recited in claim 1, further comprising duplicating a finalized ranked player list so that any other ranked lists for the same drafting position are updated to reflect the finalized ranked player list.

### Claim 9 (depends on 1)

The computer implemented method as recited in claim 1, further comprising notifying both users to make at least one player adjustment when both ranked player lists for the same drafting position are identical.

### Claim 10 (depends on 1)

The computer implemented method as recited in claim 1, further comprising scoring the fantasy games and posting fantasy game results to the database.

### Claim 11

A system for managing a fantasy sports team comprising:
a plurality of remote devices having instructions stored on a non-transitory computer readable medium executable by a processor, the devices being communicatively connected to a database over a network;
wherein the database comprises a plurality of players from teams of a league;
wherein each device has an interface that is configured to select players from the database and organize the players into a ranked player list for drafting at least one drafting position;
wherein the interface is configured to place side-by-side the ranked player list of a first fantasy team of a first user against a ranked player list of a second fantasy team of a second user
the system being configured to advance top-to-bottom down the ranked player lists of the first fantasy team of the first user and the second fantasy team of the second user and detect matching identical players on the player lists of the first fantasy team of the first user and the second fantasy team of the second user;
the system being configured to remove from the draft matching identical players on the ranked player list of the first fantasy team of the first user and the ranked player list of the second fantasy team of the second user;
the system being configured to advance down the rankings for a drafting position of both ranked player lists of the first fantasy team of the first user and the second fantasy team of the second user until non-matching identically-ranked players occur, thereby indicating a difference of opinion between the ranked player lists of the first fantasy team of the first user and the second fantasy team of the second user; and
drafting players from the ranked player list for a drafting position on the first fantasyteam of the first user and the second fantasy team of the second user at the point where the non-matching identically-ranked players occur.

### Claim 12 (depends on 11)

The system of claim 11, wherein the system is configured to display a ranked player list of the first user, side by side, with a ranked player list of the second user and draft from a highest-ranked player to a lower-ranked player of each user.

### Claim 13 (depends on 11)

The system of claim 11, wherein the system comprises placeholders for players.

### Claim 14 (depends on 11)

The system of claim 11, wherein the interface is configured to accept an arrangement of up to 20 ranked players for each drafting position.

### Claim 15 (depends on 11)

The system of claim 11, wherein the interface is configured to form a fantasy team comprising a different arrangement of players for each fantasy game using up to 20 ranked players for each drafting position.

### Claim 16 (depends on 15)

The system of claim 15, wherein the interface is configured to accept an arrangement of ranked players until up to 30 minutes prior to a fantasy game.

### Claim 17 (depends on 11)

The system of claim 11, wherein the interface comprises an option to duplicate a finalized ranked player list so that any other ranked player lists for the same drafting position are updated to reflect the finalized ranked player list.

### Claim 18 (depends on 11)

The system of claim 11, wherein the interface is configured to notify both users to make at least one player adjustment when both ranked player lists for the same drafting position are identical.

### Claim 19 (depends on 11)

The system of claim 11, wherein the interface is configured to score the fantasy games and post fantasy game results to the database.

### Claim 20 (depends on 11)

The system of claim 11, wherein the interface is configured to accept money payments and distribute money payments to contest winners.

### Claim 21 (depends on 11)

The system of claim 11, wherein the interface is configured to receive and organize fantasy teams into various leagues, tournaments and contests.
