# US 11,298,625 B2 · Action figure gaming assembly with various attack maneuvers and death configurations

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- Number: US 11,298,625 B2
- Document ID: US11298625B2
- Status: Granted
- Kind: B2
- Application number: 16/930,314
- Filed: 2020-07-15
- Published: 2022-01-20
- Granted: 2022-04-12
- Earliest claimed: 2020-07-15
- Assignees: Shoot the Moon Products II, LLC
- Applicants: Shoot The Moon Products, II, LLC
- Inventors: Johan Vreugdenhil; Russell G. Rasmussen; Richard Corlett
- Web page: https://patentgrep.com/patent/US11298625B2

## CPC

- A63H 13/06: imitating boxing or fighting
- A63H 3/16: made of parts that can be put together {(facial parts only A63H3/365)}
- A63H 3/50: Frames, stands, or wheels for dolls or toy animals
- A63H 3/006: {provided with electrical lighting (electrical lighting F21)}
- A63H 3/28: Arrangements of sound-producing means in dolls; Means in dolls for producing sounds
- A63H 31/00: Gearing for toys (gearing in general F16H)
- A63H: TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS

## Abstract

An action figure gaming assembly includes a controller and an action figure. The controller includes an actuator and a rotating surface. The action figure is attached to and rotates on a rotating surface when the actuator is activated. The action figure performs one of several attack maneuvers (weapon strike, punch, kick, lean and slap, and telescoping first) and one of several death configurations (torso split, disintegration, scissor split, and a forward or backward collapse). During game play, the action figure gaming assembly duels against other action figure gaming assemblies. Activation of the actuator causes the action figure to rotate with the rotation surface of the controller and to strike an opponent. Activation of the trigger portion by an opponent causes the action figure to transition to the death mode. In the death mode, part of a first body portion separates from part of a second body portion.

## Claims

### Claim 1

An assembly comprising:
a controller having an enclosure, an actuator, and a rotating surface, wherein the rotating surface rotates in response to activation of the actuator; and
an action figure attached to the rotating surface of the controller, wherein the action figure has a first body portion, a second body portion, an attack portion, and a trigger portion, wherein when the actuator of the controller is activated, the action figure rotates with the rotating surface thereby causing the action figure to perform an attack maneuver, and wherein when the trigger portion is activated, the trigger portion moves away from the first body portion and the second body portion thereby causing the figure to split apart.

### Claim 2 (depends on 1)

The assembly of claim 1, wherein at least part of the action figure remains attached to the rotating surface after the trigger portion is activated.

### Claim 3 (depends on 1)

The assembly of claim 1, wherein the trigger portion comprises a head and a latch, wherein the head is connected to the latch, wherein the latch holds the first body portion and the second body portion together, wherein the trigger portion is activated by moving the head causing the latch to release the first body portion and the second body portion.

### Claim 4 (depends on 1)

The assembly of claim 1, wherein before the trigger portion of the action figure is activated, part of the first body portion is adjacent to part of the second body portion, and wherein the first body portion and the second body portion separate along a separation axis.

### Claim 5 (depends on 1)

The assembly of claim 1, wherein engaging the attack maneuver of the action figure causes the attack portion to rotate about a pin.

### Claim 6 (depends on 1)

The assembly of claim 1, wherein the attack maneuver involves an element taken from the group consisting of: an arm holding a weapon operable to perform a weapon striking maneuver, an arm operable to perform a punching maneuver, a leg operable to perform a kicking maneuver, a torso operable to perform a lean and slap striking maneuver, and a telescoping first operable to perform a telescoping arm striking maneuver.

### Claim 7 (depends on 1)

The assembly of claim 1, wherein when the trigger portion of the action figure is activated, the first body portion separates from the second body portion causing an item partially concealed within the action figure to be released.

### Claim 8 (depends on 1)

The assembly of claim 1, wherein the action figure selectably receives a weapon that is attached to or removed from the action figure based on user preference.

### Claim 9 (depends on 1)

The assembly of claim 1, wherein activation of the trigger portion causes the first body portion and the second body portion to rotate away from each other about pins of the action figure.

### Claim 10 (depends on 1)

The assembly of claim 1, wherein activation of the trigger portion causes the first body portion and the second body portion to completely separate from the action figure so that only part of the action figure is attached to the rotating surface of the controller.

### Claim 11 (depends on 1)

The assembly of claim 1, wherein activation of the trigger portion causes the rotating surface to split apart and also causes the action figure to split apart.

### Claim 12 (depends on 1)

The assembly of claim 1, wherein the first body portion is above the second body portion, wherein the second body portion is connected to the rotating surface of the controller, and wherein activation of the trigger portion causes the first body portion to rotate forwards or backwards away from the second body portion.

### Claim 13 (depends on 1)

The assembly of claim 1, wherein the actuator of the controller is taken from the group consisting of: a joystick actuator and a button actuator.

### Claim 14 (depends on 1)

The assembly of claim 1, wherein the action figure includes a blocking portion that rotates about a pin, wherein actuation of the actuator causes the action figure to rotate along an attack rotation path, and wherein release of the actuator causes the action figure to rotate along a return rotation path.

### Claim 15 (depends on 1)

The assembly of claim 1, wherein the attack maneuver involves engaging a mechanism within the action figure.

### Claim 16 (depends on 1)

The assembly of claim 1, wherein the attack maneuver involves the action figure interacting with a device attachable to the controller.

### Claim 17

A method comprising:
providing action figure assembly having a controller and an action figure, wherein the action figure is attached to a rotating surface of the controller, wherein the action figure has a first body portion, a second body portion, an attack portion, and a trigger portion, wherein activating an actuator of the controller causes the action figure to rotate and perform an attack maneuver, and wherein activating the trigger portion causes part of the first body portion to travel away from part of the second body portion.

### Claim 18 (depends on 17)

The method of claim 17, wherein the action figure assembly is provided in a package that includes user instructions on how to activate the actuator.

### Claim 19 (depends on 17)

The method of claim 17, further comprising:
providing one or more weapons, wherein each of the one or more weapons are interchangeably attachable to the action figure.

### Claim 20 (depends on 17)

The method of claim 17, wherein the action figure assembly is a first action figure assembly operable by a first user, and wherein the method further comprises:
providing a second action figure assembly, wherein the second action figure assembly is operable by a second user, and wherein during game play, the second user controls the second action figure assembly to strike the trigger portion of the first action figure assembly thereby defeating the first user and winning a match.
