Head-mounted display for navigating virtual and augmented reality
AssigneeMONKEYmedia, Inc.
InventorsEric Justin Gould Bear, Rachel M. Strickland, Jim McKee
Life of this patent
Estimating the term…
Loading patent…
AssigneeMONKEYmedia, Inc.
InventorsEric Justin Gould Bear, Rachel M. Strickland, Jim McKee
Estimating the term…
Locomotion-based motion sickness has long been a complaint amongst virtual reality gamers and drone pilots. Traditional head-mounted display experiences require a handheld controller (e.g. thumb stick, touchpad, gamepad, keyboard, etc.) for locomotion. Teleportation compromises immersive presence and smooth navigation leads to sensory imbalances that can cause dizziness and nausea (even when using room-scale sensor systems). Designers have therefore had to choose between comfort and immersion. The invention is a hands-free, body-based navigation technology that puts the participant's body in direct control of movement through virtual space. Participants lean forward to advance in space; lean back to reverse; tip left or right to strafe/sidestep; and rotate to look around. In some embodiments, the more a participant leans, the faster they go. Because the interactions were designed to respond to natural bearing and balancing instincts, movement coordination is intuitive and vection-based cybersickness is reduced.
A virtual environment navigation system comprised of a head-mounted display apparatus, one or more microprocessors, one or more visual displays, and one or more sensors associated with the head-mounted display apparatus, wherein the system is configured to:
One or more non-transitory computer readable storage media comprising instructions that, when executed by a computer having one or more sensors and associated with a bead-mounted display apparatus for navigating a virtual environment, are capable of causing the computer to:
A method of navigating a virtual environment with a head-mounted display apparatus comprising the acts of:
Dependencies are inferred from the claim text.