Method, apparatus and device for synchronously playing audio
AssigneeShenzhen Goodix Technology Co., Ltd.
InventorKe Yan
Life of this patent
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AssigneeShenzhen Goodix Technology Co., Ltd.
InventorKe Yan
Estimating the term…
A method, apparatus and device for synchronously playing audio are provided. The method includes: acquiring status information of a Bluetooth controller in the first audio playing device, and determining native Bluetooth time of the first audio playing device based on the status information; estimating, based on the native Bluetooth time of the first audio playing device and offset data of the native Bluetooth time of the first audio playing device relative to native Bluetooth time of a second audio playing device or native Bluetooth time of an audio providing device, absolute time of the second audio playing device or absolute time of the audio providing device; and playing an audio signal provided by the audio providing device synchronously with the second audio playing device based on the estimated absolute time.
A method for synchronously playing audio, being applied to a first audio playing device, the method comprising:
An apparatus for synchronously playing audio, comprising:
An electronic device, comprising an apparatus for synchronously playing audio, wherein the apparatus comprises:
Dependencies are inferred from the claim text.
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Earpieces; Attachments therefor ; Earphones; Monophonic headphones: mechanical or electronic switches, or control elements
Sound input; Sound output: interface to dedicated audio devices, e.g. audio drivers, interface to CODECs
Sound input; Sound output: management of the audio stream, e.g. setting of volume, audio stream path
Earpieces; Attachments therefor ; Earphones; Monophonic headphones: earpieces of the intra-aural type
About 14 years of term left · ends 5 Nov 2040 (estimated)
Embodiments of the present disclosure relate to the field of data processing, and specifically to a method, apparatus and electronic device for synchronously playing audio.
With the development of multimedia technology, in more and more application scenarios, a plurality of devices is required to form a synchronous playing system for synchronously playing audio, such that the plurality of devices synchronously makes a sound, thereby achieving the functions and effects unachievable by a single device. For example, a True Wireless Stereo (TWS) Bluetooth earphone synchronously plays audio, thereby achieving the surround sound effect of two sound channels. In addition, the True Wireless Stereo Bluetooth earphone can further avoid the entanglement and pulling of earphone cords, and has the echometer effects, thereby effectively improving the user experience of using the earphone. For another example, two Bluetooth speakers synchronously play audio, which can also achieve the surround sound effect of two sound channels.
The TWS Bluetooth earphone includes a master Bluetooth earphone and a slave Bluetooth earphone that are not physically connected, thereby completely eliminating the troubles of earphone cords, and facilitating people's life. The master Bluetooth earphone and the slave Bluetooth earphone run independently of each other and fail to achieve synchronous playing of audio through a wired connection. Therefore, how to achieve synchronous playing of audio by the master Bluetooth earphone and the slave Bluetooth earphone has become a technical problem to be solved urgently. In existing technologies, software compensation is often used to achieve synchronous playing of audio by the master Bluetooth earphone and the slave Bluetooth earphone. However, software compensation lacks hardware support, and the synchronous playing of audio is greatly delayed, thereby failing to effectively improve the precision of synchronous playing of audio. Similar to the TWS Bluetooth earphone, the Bluetooth speaker also has a technical problem of failing to effectively improve the precision of synchronous playing of audio. Thus, it can be seen that how to effectively improve the precision of synchronous playing of audio has become a technical problem to be solved urgently at present.
Some specific embodiments of embodiments of the present disclosure will be described in detail below with reference to the accompanying drawings in an example manner, instead of a limiting manner. Identical reference numerals in the accompanying drawings represent identical or similar components or parts. Those skilled in the art should understand that these accompanying drawings may not be drawn to scale. In the figures:
FIG. 1A is a flowchart of a method for synchronously playing audio provided in Embodiment I of the present disclosure;
FIG. 1B is a first schematic diagram of a first audio playing device and a second audio playing device provided in Embodiment I of the present disclosure being in a forwarding mode of classic Bluetooth protocol;
Specific implementations of embodiments of the present disclosure will be further described below with reference to the accompanying drawings of the embodiments of the present disclosure.
Referring to FIG. 1A, a flowchart of a method for synchronously playing audio in Embodiment I of the present disclosure is shown.
The method for synchronously playing audio provided in this embodiment may be applied to a forwarding mode and a listening mode of classic Bluetooth protocol, and a synchronous mode of Bluetooth low energy protocol. In this embodiment, the method for synchronously playing audio provided in this embodiment is described in detail from the perspective of a first audio playing device. Specifically, the method for synchronously playing audio provided in this embodiment includes the following steps: