Providing a shared virtual experience in a location-based game
AssigneeNiantic, Inc.
InventorsTatsuo Nomura, Dennis Hwang, Edward Wu, Kevin Doo, Naoyuki Ishitsuka, Calin Matney, David Hollin
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AssigneeNiantic, Inc.
InventorsTatsuo Nomura, Dennis Hwang, Edward Wu, Kevin Doo, Naoyuki Ishitsuka, Calin Matney, David Hollin
Estimating the term…
A shared virtual experience is provided to players of a location-based game. The virtual location of a player in the game is based on the real world location of the player's client device. If a player's location in the game is within an interaction distance of a virtual element, in indication that a shared virtual experience is available may be provided. Player input is received requesting participation in the shared virtual experience and the player is added to a lobby including a specified start time. At the specified time, the shared virtual experience begins and includes interaction with other players who were in the lobby. An update to game data is sent based on an outcome of the shared virtual experience.
A computer-implemented method for providing a shared virtual experience in a location-based game, the shared virtual experience associated with a real-world location, the method comprising:
A computer system comprising:
A non-transitory computer-readable medium storing instructions for providing a shared virtual experience in a location-based game, the instructions, when executed by a computing device, causing the computing device to perform operations comprising:
Dependencies are inferred from the claim text.