Method and apparatus of simulating apparel reflecting binding
AssigneeClo Virtual Fashion Inc.
InventorHo-Hyun Lee
Life of this patent
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Abstract
According to an embodiment, a method and an apparatus for simulating apparel reflecting binding receive a user input for setting a binding region in clothes draped to a three-dimensional (3D) avatar model, calculating a sum of at least one length corresponding to the binding region in at least one base pattern constituting the clothes, based on the user input, generate a virtual binding pattern combined with the at least one base pattern, based on the sum of the at least one length, and drape the clothes to the 3D avatar model based on the at least one base pattern and the virtual binding pattern.
Claims18
A method of simulating apparel, the method comprising:
- receiving a user input for setting a binding region of the apparel draped to a three-dimensional (3D) avatar model;
- generating a virtual two-dimensional (2D) binding pattern combined with one or more two-dimensional (2D) base pattern constituting the apparel, based on the binding region, wherein the virtual 2D binding pattern is supplemental material or seam for reinforcing stiffness of the one or more 2D base pattern;
- and
- draping the apparel onto the three-dimensional (3D) avatar model by combining at least one of the one or more 2D base pattern and the virtual 2D binding pattern based on at least one binding attribute of the virtual 2D binding pattern.
A non-transitory computer-readable storage medium storing instructions, the instructions when executed by a processor cause the processor to:
- receive a user input for setting a binding region of apparel draped to a three-dimensional (3D) avatar model;
- generate a virtual two-dimensional (2D) binding pattern combined with one or more two-dimensional (2D) base pattern constituting the apparel, based on the binding region, wherein the virtual 2D binding pattern is supplemental material or seam for reinforcing stiffness of the one or more 2D base pattern;
- and
- drape the apparel onto the three-dimensional (3D) avatar model by combining at least one of the one or more 2D base pattern and the virtual 2D binding pattern based on a at least one binding attribute of the virtual 2D binding pattern.
An apparatus for simulating apparel, the apparatus comprising:
- a user interface to receive a user input for setting a binding region of the apparel draped to a 3D avatar model;
- a processor;
- and
- a memory coupled to the processor, the memory storing instructions thereon, the instructions when executed by the processor cause the processor to:
- generate a virtual two-dimensional (2D) binding pattern combined with one or more two-dimensional (2D) base pattern constituting the apparel, based on the binding region, wherein the virtual 2D binding pattern is supplemental material or seam for reinforcing stiffness of the one or more 2D base pattern;
- and
- drape the apparel onto the 3D avatar model by combining at least one of the one or more 2D base pattern and the virtual 2D binding pattern based on a at least one binding attribute of the virtual 2D binding pattern.
Dependencies are inferred from the claim text.