Virtual reality exercise game
AssigneeVirzoom, Inc.
InventorEric Malafeew
Life of this patent
Estimating the term…
Abstract
Methods, systems, and apparatus, including computer programs encoded on computer storage media, for a virtual reality exercise game. One of the methods includes determining a head rotation of the user and a head lean of the user on an exercise device based on data from one or more sensors. The method includes presenting a virtual reality environment on a virtual reality headset, wherein the perspective of the user in the virtual world is determined by a vehicle that defines the velocity of the perspective, a body which defines a reference view point of the perspective (with the head looking forward), and a head which defines the view point of the perspective. The method also includes determining to apply rotation to the body in response to determining that a direction of the head rotation is in a direction of the lean.
Claims16
A system comprising:
- a virtual reality headset that has a forward-facing direction in a virtual world when a user wearing the virtual reality headset on a head of the user while seated on a stationary bike is looking forward;
- a sensor for receiving steering input from the user, including a position change or movement of the virtual reality headset being worn by the user seated position on the stationary bike;
- one or more processors configured to perform operations comprising:
- receiving speed data from the stationary bike;
- receiving steering data from the sensor indicative of a steering direction deviation from the forward-facing direction;
- and
- synchronizing vestibular and visual senses of the user by determining a magnitude of turning the forward-facing direction responsive to receiving the steering data and responsive to the position change or movement of the virtual reality headset;
- wherein the position change comprises a lean of the head from an upright position, wherein a right lean is indicative of a right turn and wherein a left lean is indicative of a left turn;
- and
- wherein the right lean causes the right turn when the head of the user leans more than a threshold distance to a right side direction, and wherein the left lean causes the left turn when the head of the user leans more than the threshold distance to a left side direction.
A virtual reality headset device comprising:
- a frame wearable on a head of user, the frame supports one or more sensors configured to measure position changes of the head of the user relative to a forward-facing direction in a virtual world;
- and
- one or more processors configured to perform operations including:
- receiving motion data, from the one or more sensors, indicative of a change of the position or movement of a head of the user;
- receiving a speed data from a stationary bike;
- and
- synchronizing vestibular and visual senses of the user by determining a magnitude of moving the forward-facing direction in the virtual world responsive the speed data and responsive to the motion data indicative of a change of the position or movement of the head of the user;
- wherein the change of the position of the head of the user comprises a lean of the head from an upright position of the user, wherein a right lean is indicative of a right turn and wherein a left lean is indicative of a left turn;
- and
- wherein the right lean causes the right turn when the head of the user leans more than a threshold distance to a right side direction, and wherein the left lean causes the left turn when the head of the user leans more than the threshold distance to a left side direction.
One or more non-transitory computer readable media storing instructions that, when executed by one or more processors, are configured to cause the one or more processors to perform operations comprising:
- receiving motion data, from one or more sensors, indicative of a change of a position or movement of a head of a user, the position being with respect to a forward-facing direction in a virtual world;
- receiving a speed input from a stationary bike;
- and
- synchronizing vestibular and visual senses of the user by determining a magnitude of moving the forward-facing direction in the virtual world responsive the speed input and responsive to the change of the position or movement of the head of the user;
- wherein the change of the position of the head of the user comprises a lean of the head from an upright position of the user, wherein a right lean is indicative of a right turn and wherein a left lean is indicative of a left turn;
- and
- wherein the right lean causes the right turn when the head of the user leans more than a threshold distance to a right side direction, and wherein the left lean causes the left turn when the head of the user leans more than the threshold distance to a left side direction.
Dependencies are inferred from the claim text.