Method of determining exciting moments in a game video and method of playing a game video
AssigneeShanghai Bilibili Technology Co., Ltd.
InventorsShuangquan Duan, Biao Yan, Yi Zhang, Xi Wen
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Abstract
Techniques for determining exciting moments in a game video are described herein. The disclosed techniques comprise capturing a video frame in a target game video; obtaining an icon associated with a game character in the video frame; determining a corresponding health point of the game character in the video frame based on the icon; determining a health point change of the game character by comparing a plurality of health points of the game character in the plurality of video frames; and determining at least one exciting moment in the target game video based on the health point change.
Claims20
A method, comprising:
- capturing a video frame among a plurality of video frames in a target game video;
- obtaining an icon associated with a game character in the video frame;
- determining a corresponding health point of the game character in the video frame based on the icon;
- determining a health point change of the game character by comparing a plurality of health points of the game character in the plurality of video frames;
- and
- determining at least one exciting moment in the target game video based on the health point change.
A computing device, comprising:
- at least one processor;
- and
- at least one memory communicatively coupled to the at least one processor and storing instructions that upon execution by the at least one processor cause the computing device to:
- capture a video frame among a plurality of video frames in a target game video;
- obtain an icon associated with a game character in the video frame;
- determine a corresponding health point of the game character in the video frame based on the icon;
- determine a health point change of the game character by comparing a plurality of health points of the game character in the plurality of video frames;
- and
- determine at least one exciting moment in the target game video based on the health point change.
A non-transitory computer-readable storage medium, storing computer-readable instructions that upon execution on a computing device cause the computing device at least to:
- capture a video frame among a plurality of video frames in a target game video;
- obtain an icon associated with a game character in the video frame;
- determine a corresponding health point of the game character in the video frame based on the icon;
- determine a health point change of the game character by comparing a plurality of health points of the game character in the plurality of video frames;
- and
- determine at least one exciting moment in the target game video based on the health point change.
Dependencies are inferred from the claim text.