Method for controlling computer, recording medium and computer
AssigneeGREE, Inc.
InventorTakayuki Fukuda
Life of this patent
Estimating the term…
Abstract
Provided is a method for controlling a computer progressing a game played at the same time by a plurality of players divided on a plurality of maps, the method including the steps of allowing each of the plurality of players to select any one of the plurality of maps, progressing the game on maps selected respectively by the plurality of players in response to instructions from the plurality of players, and reflecting, in a display of a first map selected by a first player, game progress caused by a second player having selected a second map different from the first map.
Claims17
A method for controlling a server for progressing a game on a plurality of terminals of a plurality of players, the method comprising:
- dispersing the plurality of players on a plurality of individual maps different from each other, wherein each of the plurality of individual maps includes a first area and a second area;
- storing a relationship between the plurality of players and the plurality of individual maps in a memory of the server;
- generating a plurality of display data for respectively displaying a display screen, which includes a first display area and a second display area respectively corresponding to the first area and the second area of each of the plurality of individual maps, on two or more terminals of two or more players corresponding to each of the plurality of individual maps, the display screen further including a first icon that upon selection requests participation in the game and a second icon that upon selection allows observation of progress of the game;
- progressing the game on the plurality of individual maps by arranging a plurality of objects on the display screen of each of the plurality of individual maps in response to instructions from the two or more players corresponding to each of the plurality of individual maps, wherein, within an individual map of the plurality of individual maps, an object is arrangeable on the first area and is not arrangeable on the second area, and the object is arrangeable, within the first area, in a region contiguous to an individual map that has been captured, without being arrangeable in a region contiguous to an individual map that has not been captured;
- and
- updating the first display area and the second display area in the display screen for a first player corresponding to a first individual map so that game progress in the first individual map is displayed in the first display area and game progress by a second player corresponding to a second individual map different from the first individual map is displayed in the second display area.
A non-transitory computer-readable recording medium having recorded thereon a program for controlling a server for progressing a game on a plurality of terminals of a plurality of players, the program causing the server to execute a process, the process comprising:
- dispersing the plurality of players on a plurality of individual maps different from each other, wherein each of the plurality of individual maps includes a first area and a second area;
- storing a relationship between the plurality of players and the plurality of individual maps in a memory of the server;
- generating a plurality of display data for respectively displaying a display screen, which includes a first display area and a second display area respectively corresponding to the first area and the second area of each of the plurality of individual maps, on two or more terminals of two or more players corresponding to each of the plurality of individual maps, the display screen further including a first icon that upon selection requests participation in the game and a second icon that upon selection allows observation of progress of the game;
- progressing the game on the plurality of individual maps by arranging a plurality of objects on the display screen of each of the plurality of individual maps in response to instructions from the two or more players corresponding to each of the plurality of individual maps, wherein, within an individual map of the plurality of individual maps, an object is arrangeable on the first area and is not arrangeable on the second area, and the object is arrangeable, within the first area, in a region contiguous to an individual map that has been captured, without being arrangeable in a region contiguous to an individual map that has not been captured;
- and
- updating the first display area and the second display area in the display screen for a first player corresponding to a first individual map so that game progress in the first individual map is displayed in the first display area and game progress by a second player corresponding to a second individual map different from the first individual map is displayed in the second display area.
A server for progressing a game on a plurality of terminals of a plurality of players, the server comprising:
- a processor configured to disperse the plurality of players on a plurality of individual maps different from each other, wherein each of the plurality of individual maps includes a first area and a second area;
- and
- a memory to store a relationship between the plurality of players and the plurality of individual maps,
- wherein the processor is configured to:
- generate a plurality of display data for respectively displaying a display screen, which includes a first display area and a second display area respectively corresponding to the first area and the second area of each of the plurality of individual maps, on two or more terminals of two or more players corresponding to each of the plurality of individual maps, the display screen further including a first icon that upon selection requests participation in the game and a second icon that upon selection allows observation of progress of the game,
- progress the game on the plurality of individual maps by arranging a plurality of objects on the display screen of each of the plurality of individual maps in response to instructions from the two or more players corresponding to each of the plurality of individual maps, wherein, within an individual map of the plurality of individual maps, an object is arrangeable on the first area and is not arrangeable on the second area, and the object is arrangeable, within the first area, in a region contiguous to an individual map that has been captured, without being arrangeable in a region contiguous to an individual map that has not been captured, and
- update the first display area and the second display area in the display screen for a first player corresponding to a first individual map so that game progress in the first individual map is displayed in the first display area and game progress by a second player corresponding to a second individual map different from the first individual map is displayed in the second display area.
Dependencies are inferred from the claim text.