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US 11,113,862 B1Granted
Simulating motion of computer simulation characters to account for simulated injuries to the characters using current motion model
AssigneeSony Interactive Entertainment Inc.
InventorsMichael Taylor, Glenn Black
Life of this patent
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Abstract
An injury to a computer game character is simulated by changing the length or weight of an injured body part, or by adding additional links to the skeleton of the character to make the character harder to control. The facial expression of the character also can change. A generative adversarial network (GAN) may be used to learn motion under circumstances of injury to better mimic motion of an injured human as may be derived from, e.g., motion capture (MOCAP) video.
Claims20
An apparatus comprising:
- at least one processor programmed with instructions which are executable by the at least one processor to:
- identify in a computer simulation comprising at least one character an injury to the character;
- and
- alter at least one of:
- a body weight of a simulated limb of the character by increasing the body weight, a length of a simulated limb of the character, a number of links in a skeleton of the character to cause an animation of the character to mimic motion of an injured human.
2 more elements
An assembly comprising:
- a processor programmed with instructions executable to configure the processor to:
- receive indication of an injury to a character in a computer simulation;
- and
- alter at least one of:
- a simulated body weight of a simulated limb of the character by increasing the simulated body weight, a length of a simulated limb of the character, a number of links in a skeleton of the character to cause an animation of the character in response to the injury to the character.
2 more elements
A method, comprising:
- inputting to at least one neural network video of a person moving as if injured to train the neural network;
- and
- using the neural network to alter animation of a computer simulation character responsive to a simulated injury of the character at least in part by altering a simulated body weight of at least a portion of the character by increasing the simulated body weight, or altering a length of a limb of the character, or altering a number of links in a skeleton of the character, or combinations thereof.
Dependencies are inferred from the claim text.