Digital watermarking leveraging anomalous mesh elements
AssigneeMicrosoft Technology Licensing, LLC
InventorsErik Gustaf Anders Johansson, Hans-Ulrik Tord Lindahl
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AssigneeMicrosoft Technology Licensing, LLC
InventorsErik Gustaf Anders Johansson, Hans-Ulrik Tord Lindahl
Estimating the term…
A technique is described herein for adding a digital watermark to a mesh. The mesh describes a three-dimensional object using a plurality of vertices and edges, which together define a plurality of polygonal shapes (e.g., triangles). The technique involves identifying at least one anomalous element of the mesh. The technique then supplements one or more of the anomalous elements by adding a computer-readable code to the anomalous element(s). That computer-readable code includes a digital watermark. An anomalous element corresponds to a part of the mesh that qualifies as a statistically atypical occurrence within the mesh, based on a specified rule that defines what constitutes a statistically atypical occurrence. In a reading stage, the technique finds the anomalous element(s). It then reads the digital watermark that has been encoded into the anomalous element(s).
One or more computing devices for creating a digital watermark, comprising:
A method for reading a digital watermark, comprising:
A computer-readable storage medium for storing computer-readable instructions, the computer-readable instructions, when executed by one or more hardware processors, performing operations that comprise:
Dependencies are inferred from the claim text.