Storage medium having stored therein information processing program, information processing apparatus, information processing system, and information processing method
AssigneeNintendo Co., Ltd.
InventorYuji Ohashi
Life of this patent
Estimating the term…
Abstract
If an update condition is satisfied in a battle game, a replacement process including a process of erasing a player's unit included in a first player's group from a battle field while maintaining a position of an enemy unit on the battle field, and a process of placing a player's unit included in a second player's group on the battle field is performed, and a battle game where the player's unit and the enemy unit after the replacement process are caused to battle against each other in accordance with a positional relationship on the battle field is continued.
Claims17
A non-transitory computer-readable storage medium having stored therein an information processing program to be executed by a computer of an information processing apparatus including an input device and a display providing a graphical user interface coupled to the computer, the information processing apparatus configured to define a virtual space including a battle field of a battle game in response to inputs from the input device and to display the battle field on the display,
- the information processing program causing the computer to execute operations comprising:
- setting a plurality of player's groups each including at least one player's unit;
- placing a player's unit included in a first player's group and an enemy unit on the battle field in the virtual space, the first player's group being among the plurality of player's groups;
- executing the battle game where at least one of battle units including the player's unit and the enemy unit are moved on the battle field, and the player's unit and the enemy unit are caused to battle against each other in accordance with a positional relationship on the battle field;
- and
- using a computer-implemented counter to count a number of elapsed turns or in-game time in the battle game, wherein
- if the number of elapsed turns or the in-game time counted by the computer-implemented counter satisfies an update condition determined in advance in the battle game, a replacement process including a process of erasing all player's units placed on the battle field while maintaining a position of the enemy unit on the battle field, and a process of placing a player's unit included in a second player's group among the plurality of player's groups on the battle field, and
- the player's unit and the enemy unit after the replacement process are caused to battle against each other in accordance with the positional relationship on the battle field.
An information processing apparatus comprising a computer, an input device and a display providing a graphical user interface coupled to the computer, the computer configured to define a virtual space including a battle field of a battle game in response to inputs from the input device and to display the battle field on the display, the computer being further configured to execute instructions to perform operations comprising:
- set a plurality of player's groups each including at least one player's unit;
- place a player's unit included in a first player's group and an enemy unit on the battle field in the virtual space, the first player's group being among the plurality of player's groups;
- execute the battle game where at least one of battle units including the player's unit and the enemy unit are moved on the battle field, and the player's unit and the enemy unit are caused to battle against each other in accordance with a positional relationship on the battle field;
- and
- use a computer-implemented counter to count a number of elapsed turns or in-game time in the battle game, wherein
- if the number of elapsed turns or an in-game time the computer-implemented counter counts satisfies an update condition determined in advance in the battle game, perform a replacement process to erase all player's units placed on the battle field while maintaining a position of the enemy unit on the battle field, and place a player's unit included in a second player's group among the plurality of player's groups on the battle field, and
- the player's unit and the enemy unit after the replacement process are caused to battle against each other in accordance with the positional relationship on the battle field.
An information processing system comprising a computer and an input device and a display providing a graphical user interface coupled to the computer, the computer configured to define a virtual space including a battle field of a battle game in response to inputs from the input device and to display the battle field on the display, the computer being further configured to perform operations comprising:
- set a plurality of player's groups each including at least one player's unit;
- place a player's unit included in a first player's group and an enemy unit on the battle field in the virtual space, the first player's group being among the plurality of player's groups;
- execute the battle game where at least one of battle units including the player's unit and the enemy unit are moved on the battle field, and the player's unit and the enemy unit are caused to battle against each other in accordance with a positional relationship on the battle field;
- and
- use a computer-implemented counter to count a number of elapsed turns or in-game time in the battle game, wherein
- if the number of elapsed turns or the in-game time counted by the computer-implemented counter satisfies an update condition determined in advance in the battle game, perform a replacement process to erase all player's units placed on the battle field while maintaining a position of the enemy unit on the battle field, and place a player's unit included in a second player's group among the plurality of player's groups on the battle field, and
- cause the player's unit and the enemy unit after the replacement process are caused to battle against each other in accordance with the positional relationship on the battle field.
An information processing method performed by a computer coupled to an input device and a display that provide a graphical user interface, the computer configured to define a virtual space including a battle field of a battle game in response to inputs from the input device and to display the battle field on the display, the method comprising:
- setting a plurality of player's groups each including at least one player's unit;
- placing a player's unit included in a first player's group and an enemy unit on the battle field in the virtual space, the first player's group being among the plurality of player's groups;
- executing the battle game where at least one of battle units including the player's unit and the enemy unit are moved on the battle field, and the player's unit and the enemy unit are caused to battle against each other in accordance with a positional relationship on the battle field;
- and
- using a computer-implemented counter to count a the number of elapsed turns or in-game time in the battle game, wherein
- if the number of elapsed turns or the in-game time counted by the computer-implemented counter satisfies an update condition determined in advance in the battle game, perform a replacement process including erasing all player's units placed on the battle field while maintaining a position of the enemy unit on the battle field, and placing a player's unit included in a second player's group among the plurality of player's groups on the battle field, and
- the player's unit and the enemy unit after the replacement process are caused to battle against each other in accordance with the positional relationship on the battle field.
Dependencies are inferred from the claim text.