Method and system for handling local transitions between listening positions in a virtual reality environment
AssigneeDolby International AB
InventorsLeon Terentiv, Christof Fersch, Daniel Fischer
Life of this patent
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AssigneeDolby International AB
InventorsLeon Terentiv, Christof Fersch, Daniel Fischer
Estimating the term…
A method (910) for rendering an audio signal in a virtual reality rendering environment (180) is described. The method (910) comprises rendering (911) an origin audio signal of an audio source (311, 312, 313) from an origin source position on an origin sphere (114) around an origin listening position (301) of a listener (181). Furthermore, the method (900) comprises determining (912) that the listener (181) moves from the origin listening position (301) to a destination listening position (302). In addition, the method (900) comprises determining (913) a destination source position of the audio source (311, 312, 313) on a destination sphere (114) around the destination listening position (302) based on the origin source position, and determining (914) a destination audio signal of the audio source (311, 312, 313) based on the origin audio signal. Furthermore, the method (900) comprises rendering (915) the destination audio signal of the audio source (311, 312, 313) from the destination source position on the destination sphere (114) around the destination listening position (302).
A method for rendering an audio signal in a virtual reality rendering environment, the method comprising,
A virtual reality audio renderer for rendering an audio signal in a virtual reality rendering environment, wherein the audio renderer is configured to
An audio encoder configured to generate a bitstream which is indicative of an audio signal to be rendered in a virtual reality environment, wherein the encoder is configured to
A method of generating a bitstream which is indicative of an audio signal to be rendered in a virtual reality environment, the method comprising:
A virtual reality audio renderer for rendering an audio signal in a virtual reality rendering environment, wherein the audio renderer comprises,
Dependencies are inferred from the claim text.