Methods and systems for simulating acoustics of an extended reality world
AssigneeVerizon Pstent and Licensing Inc.
InventorsSamuel Charles Mindlin, Kunal Jathal
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Abstract
An exemplary acoustics simulation system selects, from an impulse response library, an impulse response that corresponds to a subspace of an extended reality world. Based on the selected impulse response, the acoustics simulation system generates audio data customized to the subspace of the extended reality world. Additionally, the acoustics simulation system provides the generated audio data for simulating acoustics of the extended reality world as part of a presentation of the extended reality world. Corresponding methods and systems are also disclosed.
Claims20
A method comprising:
- selecting, by an acoustics simulation system from an impulse response library, au impulse response that corresponds to a subspace of an extended reality world;
- generating, by the acoustics simulation system based on the selected impulse response, audio data customized to the subspace of the extended reality world;
- and
- providing, by the acoustics simulation system, the generated audio data for simulating acoustics of the extended reality world as part of a presentation of the extended reality world.
A system comprising:
- a memory storing instructions;
- and
- a processor communicatively coupled to the memory and configured to execute the instructions to:
- select, from an impulse response library, an impulse response that corresponds to a subspace of an extended reality world;
- generate, based on the selected impulse response, audio data customized to the subspace of the extended reality world;
- and
- provide the generated audio data for simulating acoustics of the extended reality world as part of a presentation of the extended reality world.
A non-transitory computer-readable medium storing instructions that, when executed, direct a processor of a computing device to:
- select, from an impulse response library, an impulse response drat corresponds to a subspace of an extended reality world;
- generate, based on the selected impulse response, audio data customized to the subspace of the extended reality world;
- and
- provide the generated audio data for simulating acoustics of the extended reality world as part of a presentation of the extended reality world.
Dependencies are inferred from the claim text.