Image processing apparatus and storage medium for deforming or moving displayed objects
AssigneeNintendo Co., Ltd.
InventorAtsushi Asakura
Life of this patent
Estimating the term…
Abstract
A non-limiting example game system includes a game apparatus, and a terminal device and a television are connected to the game apparatus. A game image that is displayed on the television is an image that various kinds of objects arranged in a virtual space are imaged by a virtual camera. The virtual camera follows a player object so as to keep a predetermined distance with the player object, and when the player object enters a grassland object with comparatively long length, for example, each grass object is deformed or moved so as to go away from the virtual camera. For example, a height of the grass object near the virtual camera is made comparatively low, and the height is gradually made high as it separates from the virtual camera.
Claims20
An image processing apparatus, comprising:
- a processor;
- and
- a memory configured to store computer readable instructions that, when executed by the processor, cause the image processing apparatus to:
- control objects arranged in a virtual space;
- control a virtual camera that is movably arranged in the virtual space;
- and
- produce an image of the virtual space based on the virtual camera, wherein
- the image processing apparatus is further configured to perform first object control processing that deforms a plurality of first kind objects out of the objects arranged in the virtual space in accordance with a distance from the virtual camera so as to go away from the virtual camera,
- the first object control processing deforms the plurality of the first kind objects so that when the distance of the first kind objects from the virtual camera decreases, length of the first kind objects decreases such that the height of the first kind objects decreases,
- the plurality of the first kind objects are deformed such that a shape and direction of the first kind objects changes so that the first kind objects incline away from a position of the virtual camera,
- the virtual camera is configured to follow a second object, that includes a player character operable by a user, in the virtual space, and
- the first kind objects deform in a vicinity of the second object so as to appear as the second object pushing aside the plurality of the first kind objects.
An image processing apparatus, comprising:
- an input device configured to receive an operation input by a user;
- and
- a processing system, including at least one processor, the processing system configured to:
- control objects arranged in a virtual space;
- control a virtual camera that is movably arranged in the virtual space;
- and
- produce an image of the virtual space based on the virtual camera, wherein
- the objects arranged in the virtual space include a plurality of first kind objects and a second kind object that is controlled in accordance with the operation input by the user,
- the processing system is further configured to determine, based on the virtual camera, whether at least a part of the second kind object is hindered by the first kind objects, and in a case of a hindering state, perform first object control processing that deforms the first kind objects, in a vicinity of the second kind object, so that the first kind objects go away from the virtual camera and appear as though the second kind object is pushing aside the plurality of first kind objects,
- the first object control processing deforms the plurality of the first kind objects so that when the distance of the first kind objects from the virtual camera decreases, length of the first kind objects decreases such that the height of the first kind objects decreases, and
- the plurality of the first kind objects are deformed such that a shape and direction of the first kind objects changes so that the first kind objects incline away from a position of the virtual camera.
A non-transitory computer readable storage medium storing a game program that is executed by a computer, wherein the game program, when executed, causes the computer to provide execution comprising:
- controlling objects arranged in a virtual space;
- controlling a virtual camera that is movably arranged in the virtual space;
- and
- producing an image of the virtual space based on the virtual camera, wherein:
- first object control processing is performed that deforms a plurality of first kind objects out of the objects arranged in the virtual space in accordance with a distance from the virtual camera so as to go away from the virtual camera,
- the first object control processing deforms the plurality of the first kind objects so that when the distance of the first kind objects from the virtual camera decreases, length of the first kind objects decreases such that the height of the first kind objects decreases,
- the plurality of the first kind objects are deformed such that a shape and direction of the first kind objects changes so that the first kind objects incline away from a position of the virtual camera,
- the virtual camera is configured to follow a second object, that includes a player character operable by a user, in the virtual space, and
- the first kind objects deform in a vicinity of the second object so as to appear as the second object pushing aside the plurality of the first kind objects.
A non-transitory computer readable storage medium storing a game program that is executed by a computer, wherein the game program, when executed, causes the computer to provide execution comprising:
- receiving an operation input by a user;
- controlling objects arranged in a virtual space;
- controlling a virtual camera that is movably arranged in the virtual space;
- and
- producing an image of the virtual space based on the virtual camera, wherein
- the objects arranged in the virtual space include a plurality of first kind objects and a second kind object that is controlled in accordance with the operation input by the user,
- the computer is further caused to provide execution comprising determining, based on the virtual camera, whether at least a part of the second kind object is hindered by the first kind objects, and in a case of a hindering state, performing first object control processing that deforms the first kind objects so that the first kind objects go away from the virtual camera,
- the first object control processing deforms the plurality of the first kind objects so that when the distance of the first kind objects from the virtual camera decreases, length of the first kind objects decreases such that the height of the first kind objects decreases,
- the plurality of the first kind objects are deformed such that a shape and direction of the first kind objects changes so that the first kind objects incline away from a position of the virtual camera,
- the virtual camera is configured to follow a second object, that includes a player character operable by a user, in the virtual space, and
- the first kind objects deform in a vicinity of the second object so as to appear as the second object pushing aside the plurality of the first kind objects.
Dependencies are inferred from the claim text.