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US 11,057,679 B2Granted
Content delivery
AssigneeInternational Business Machines Corporation
InventorsJames R. Kozloski, Clifford A. Pickover, Maja Vukovic
Life of this patent
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Abstract
A content delivery method, system, and non-transitory computer readable medium, include determining an attentiveness factor in response to viewing of a media content and replaying the media content starting from a point that the attentiveness factor is determined to be less than a predetermined threshold.
Claims14
A content delivery system, comprising:
- a processor;
- and
- a memory, the memory storing instructions to cause the processor to perform:
- determining a plurality of different occurrences of attentiveness factors in response to viewing of a media content;
- creating a mark at a point that one of the plurality of different occurrences of the attentiveness factors is determined to be less than a predetermined threshold;
- replaying the media content starting from the point that one of the plurality of different occurrences of the attentiveness factors is determined to be less than a predetermined threshold;
- and
- creating an incentive feature that unlocks a gamification feature to increase the attentiveness factor when a different one of the plurality of different occurrences of the attentiveness factors of the user is determined to be less than the predetermined threshold,
- wherein the gamification feature comprises a competition related to the media content, and
- wherein the competition is between multiple viewers viewing the media content.
7 more elements
A non-transitory computer-readable recording medium recording a content delivery program, the program causing a computer to perform:
- determining a plurality of different occurrences of attentiveness factors in response to viewing of a media content;
- creating a mark at a point that one of the plurality of different occurrences of the attentiveness factors is determined to be less than a predetermined threshold;
- replaying the media content starting from the point that one of the plurality of different occurrences of the attentiveness factors is determined to be less than a predetermined threshold;
- and
- creating an incentive feature that unlocks a gamification feature to increase the attentiveness factor when a different one of the plurality of different occurrences of the attentiveness factors of the user is determined to be less than the predetermined threshold, wherein the gatnification feature comprises a competition related to the media content, and
- wherein the gamification feature causes a scoreboard to be displayed, and
- wherein the competition is between multiple viewers viewing the media content.
4 more elements
A content delivery method, comprising:
- determining a plurality of different occurrences of attentiveness factors in response to viewing of a media content;
- creating a mark at a point that one of the plurality of different occurrences of the attentiveness factors is determined to be less than a predetermined threshold;
- replaying the media content starting from the point that one of the plurality of different occurrences of the attentiveness factors is determined to be less than a predetermined threshold;
- and
- creating an incentive feature that unlocks a gamification feature to increase the attentiveness factor when a different one of the plurality of different occurrences of the attentiveness factors of the user is determined to be less than the predetermined threshold, wherein the gamification feature comprises a competition related to the media content, and
- wherein the gamification feature comprises an interactive cooperative play feature, and
- wherein the competition is between multiple viewers viewing the media content.
4 more elements
Dependencies are inferred from the claim text.