# US 11,027,199 B2 · System and method for network coupled gaming

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- Number: US 11,027,199 B2
- Document ID: US11027199B2
- Status: Granted
- Kind: B2
- Application number: 16/786,701
- Filed: 2020-02-10
- Published: 2020-06-11
- Granted: 2021-06-08
- Earliest claimed: 2015-11-12
- Assignees: NVIDIA Corporation
- Applicants: Nvidia Corporation
- Inventors: Stephen Holmes
- Web page: https://patentgrep.com/patent/US11027199B2

## CPC

- A63F 13/355: Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
- A63F 13/235: using a wireless connection, e.g. infrared or piconet
- A63F 13/285: Generating tactile feedback signals via the game input device, e.g. force feedback
- A63F 13/327: using wireless networks, e.g. Wi-Fi® or piconet
- A63F 13/424: involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
- G06F 21/32: using biometric data, e.g. fingerprints, iris scans or voiceprints
- A63F 2300/406: Transmission via wireless network, e.g. pager or GSM
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- G06F: ELECTRIC DIGITAL DATA PROCESSING (computer systems based on specific computational models G06N)

## Abstract

Embodiments of the claimed subject matter provide systems and methods for configuring and connecting a controller to a game streaming service. The system includes a plurality of input controls and a network controller configured for communicating with a game streaming service. The system further includes a processor coupled to the plurality of input controls and the network controller. The processor is configured communicate with the game streaming service to login to a game streaming service account and communicate input from the plurality of controls to the game streaming service. The system further includes a power source configured to provide power to the plurality of input controls, the network controller, and the processor.

## Claims

### Claim 1

A method performed on a game controller, comprising:
making a wireless connection to a computing device;
receiving network information associated with a wireless access point from the computing device via the wireless connection;
disconnecting from the computing device;
connecting to the wireless access point based on the received network information to communicate through a communication network with a game streaming service;
communicating with the game streaming service with respect to a game streaming service account;
receiving user input from a plurality of input controls; and
communicating the user input to the game streaming service via a first connection through the communication network that is separate from a second connection used by the game streaming service to communicate to a display device.

### Claim 2 (depends on 1)

The method of claim 1, wherein the computing device is a smartphone, tablet, or computer.

### Claim 3 (depends on 1)

The method of claim 1, wherein the display device is a television, a monitor, a projector, a tablet, or a smartphone.

### Claim 4 (depends on 1)

The method of claim 1, further comprising:
communicating game streaming service account information to the game streaming service.

### Claim 5 (depends on 1)

The method of claim 1, further comprising:
receiving audio information from the game streaming service; and
outputting audio information.

### Claim 6 (depends on 1)

The method of claim 1, further comprising:
receiving audio information from a user; and
communicating the audio information to the game streaming service.

### Claim 7 (depends on 6)

The method of claim 6, wherein the audio information is a voice print password.

### Claim 8 (depends on 1)

The method of claim 1, further comprising:
receiving game feedback information from the game streaming service, wherein the game feedback information is tactile, rumble, or vibration feedback; and
causing the game controller to output physical feedback to a user based on the feedback information.

### Claim 9 (depends on 1)

The method of claim 1, further comprising:
storing, in the game controller, information associated with the game streaming service account.

### Claim 10 (depends on 1)

The method of claim 1, wherein communicating the user input to the game streaming service comprises providing the received user input to the game streaming service without repackaging the user input.

### Claim 11

A method performed on a game controller, comprising:
making a wireless connection to a computing device;
receiving network information associated with a wireless access point from the computing device via the wireless connection;
disconnecting from the computing device;
connecting to the wireless access point based on the received network information to communicate through a communication network with a game streaming service;
communicating with the game streaming service with respect to a game streaming service account;
receiving user input from a plurality of input controls; and
communicating the user input to the game streaming service through the communication network to cause a game to be executed based on the user input and to cause an output of the game to be displayed on a display device that is in communication with the game streaming service.

### Claim 12 (depends on 11)

The method of claim 11, wherein the computing device is a smartphone, tablet, or computer.

### Claim 13 (depends on 11)

The method of claim 11, wherein the display device is a television, a monitor, a projector, a tablet, or a smartphone.

### Claim 14 (depends on 11)

The method of claim 11, further comprising:
communicating game streaming service account information to the game streaming service.

### Claim 15 (depends on 11)

The method of claim 11, further comprising:
receiving audio information from the game streaming service; and
outputting audio information.

### Claim 16 (depends on 11)

The method of claim 11, further comprising:
receiving audio information from a user; and
communicating the audio information to the game streaming service.

### Claim 17 (depends on 16)

The method of claim 16, wherein the audio information is a voice print password.

### Claim 18 (depends on 11)

The method of claim 11, further comprising:
receiving game feedback information from the game streaming service, wherein the game feedback information is tactile, rumble, or vibration feedback; and
causing the game controller to output physical feedback to a user based on the feedback information.

### Claim 19 (depends on 11)

The method of claim 11, further comprising:
storing, in the game controller, information associated with the game streaming service account.

### Claim 20 (depends on 11)

The method of claim 11, wherein communicating the user input to the game streaming service comprises providing the received user input to the game streaming service without repackaging the user input.
