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US 11,011,072 B2Granted
Educational training systems, games, and methods
OwnerStephon Jon Mitsoninventor
Life of this patent
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Abstract
Games and systems for playing those games are described that are non-consequential, intuitively educational, reflective, and physically-interactive. The games can be played by players at a variety of skill levels and ages, using a set of unique cards and signs that direct the players to interact with one another and the game in ways that promote mental and physical development.
Claims9
A method for educating a child in a non-consequential, intuitive, reflective, and physically-interactive game, the method comprising:
- providing a plurality of signs, wherein subsets of the plurality of signs each present a different pattern;
- providing a plurality of cards, wherein some of the cards present a pattern corresponding to one or more of the plurality of signs;
- providing at least one ball;
- providing a net;
- arranging the signs remotely from one another;
- delivering a first one of the plurality of cards to the child at a first location;
- and
- delivering a second one of the plurality of cards to the child once the child has:
- moved one of the at least one balls to the one of the plurality of signs corresponding to the first one of the plurality of cards;
- deposited the first one of the plurality of cards in a bucket corresponding to the one of the plurality of signs;
- returned the one of the at least one balls to the net;
- and
- returned to the first location.
10 more elements
Dependencies are inferred from the claim text.