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US 10,967,247 B1Granted
Game utilizing magnetic forces
AssigneeKluster LLC
InventorsRobert Lee Henning, Paula L. Henning, Charles Elliot Flower, John W. Herrmann
Life of this patent
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Abstract
The present invention is a game that relies on the interactions of magnetic fields to test the skills of a player or players, and more specifically a game device which relies upon the characteristic of magnets in which like poles between two magnets form a mutual field of repulsion whereas opposing poles of the same magnets form a field of attraction.
Claims9
A method of playing a game utilizing magnetic forces comprising the steps:
- (a) assembling a plurality of players, wherein the players are designated by ordinal numbers starting with a first player and a second player until all players are numbered;
- (b) obtaining a flexible cord, wherein the cord is a closed loop;
- (c) obtaining a plurality of magnets, wherein each magnet defines a first face, a second face and a sidewall, and wherein the first face defines a facial surface area and the facial surface area is greater than about 1.5 cm2 and less than about 6 cm2, and wherein the sidewall defines a depth of the magnet and the depth is from about 0.8 cm to about 1.3 cm;
- (d) laying the cord in any shape on a relatively flat smooth or lightly textured surface such that the cord defines a perimeter and the area within the perimeter of the cord creates a playing space;
- (e) distributing the magnets among the total number of players such that each player receives the same number of magnets;
- (f) having the first player set one of his or her magnets at any location within the playing space and designating the placed magnet as a played magnet;
- (g) having each player in sequential order then play one of his or her magnets by using the inherent repulsion forces of the magnet being played to move played magnets already in the playing space, wherein at least one player uses the inherent repulsion forces of the magnet being played to move played magnets already in the playing space so as to rearrange the cord and change the shape of the playing space, and then setting the player's magnet at any location within the rearranged playing space and separate from the played magnets without the player directly touching the cord or any played magnets;
- (h) having the players in sequential order continue to place magnets within the playing space until one or more magnets that are within the playing space are attracted to the magnet being played and form a cluster;
- (i) having the player who created the cluster remove all the joined magnets from the playing space and having that player keep the magnets that formed the cluster;
- (j) continuing game play until one player successfully places all of his or her magnets within the playing space without creating the cluster.
7 more elements
Dependencies are inferred from the claim text.