Video practice systems and methods
AssigneeVisyn Inc.
InventorsJeffrey Thielen, Andrew John Blaylock
Life of this patent
Estimating the term…
Abstract
A system and method may provide video content for training a user in an athletic motion or action. For example, video content may be provided with diminishing visibility to allow the user to visualize and imagine the action presented in the video content. In another example, a portion of a video content may be faded out, not displayed, or obscured to allow for visualization and imagination of the portion. In another example, video content may be presented in an manner that retains a user's interest despite repeated viewings.
Claims20
A method comprising:
- receiving, at a processor of a user device, a selection of a technique including a physical motion to be learned by a user;
- displaying, at a display of the user device, video content of the technique performed by a model during a mental imagery training exercise;
- replaying the video content with a portion of the model at a first transparency level;
- in response to completion of replaying the video content, playing an audio tone;
- after replaying the video content and after playing the audio tone, presenting a blank screen for a period of time corresponding to a duration of the video content;
- and
- after expiration of the period of time, using a speaker of the user device to play the audio tone to indicate the mental imagery training exercise is complete.
A non-transitory machine-readable medium including instructions, which when executed by a processor cause the processor to perform operations to:
- receive, at a user device, a selection of a technique including a physical motion to be learned by a user;
- output for display, at a display of the user device, video content of the technique performed by a model during a mental imagery training exercise;
- output for replaying the video content with a portion of the model at a first transparency level;
- in response to completion of replaying the video content, cause an audio tone to be played;
- after replaying the video content and after playing the audio tone, presenting a blank screen for a period of time corresponding to a duration of the video content;
- and
- after expiration of the period of time, using a speaker of the user device, cause the audio tone to be played to indicate the mental imagery training exercise is complete.
A user device comprising:
- a processor coupled to memory including instructions, which when executed by the processor, cause the processor to receive a selection of a technique including a physical motion to be learned by a user;
- a display to:
- display video content of the technique performed by a model during a mental imagery training exercise;
- and
- replay the video content with a portion of the model at a first transparency level;
- and
- a speaker to, in response to completion of replaying the video content, play an audio tone;
- wherein the display is further to, after replaying the video content and after playing the audio tone, present a blank screen for a period of time corresponding to a duration of the video content;
- and
- wherein after expiration of the period of time, the speaker is further to play the audio tone indicating the mental imagery training exercise is complete.
Dependencies are inferred from the claim text.