Cognitive replication through augmented reality
AssigneeInternational Business Machines Corporation
InventorsAaron K. Baughman, Diwesh Pandey, John P. Perrino, Todd R. Whitman
Life of this patent
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Abstract
In one embodiment of the present invention, environment information corresponding to a user is received. A target environment is simulated in augmented reality based on the environment information. Physiological information corresponding to the user is received. A cognitive state of the user is determined based on the physiological information. In response to determining that the cognitive state of the user is not a target cognitive state, the target environment is modified in augmented reality to achieve the target cognitive state.
Claims12
A method comprising:
- monitoring an athlete user while the user is in a target environment;
- gathering environment information experienced by the athlete user while the athlete user is in the target environment;
- simulating, in augmented reality, the target environment by simulating a subset of the gathered environment information;
- receiving physiological information corresponding to the athlete user;
- determining a cognitive state of the athlete user based on the physiological information;
- and
- responsive to determining that the cognitive state of the athlete user is not a target cognitive state, modifying, in augmented reality via an augmented reality device, the simulated target environment to achieve the target cognitive state by simulating an increase in commute time to a competition setting and an increase in traffic density during a commute of the athletic user to the athletic competition setting.
Dependencies are inferred from the claim text.