Matching players for networked gaming applications
AssigneeAmazon Technologies, Inc.
InventorsBruce Erwin Brown, Geoffrey Scott Pare, Brian James Schuster, Christopher David Byskal
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AssigneeAmazon Technologies, Inc.
InventorsBruce Erwin Brown, Geoffrey Scott Pare, Brian James Schuster, Christopher David Byskal
Estimating the term…
The present disclosure provides for matching users into user groups based on user attributes. A neural network is trained using training data including user data of users in an observed grouping and various outcomes or optimization parameters associated with the observed grouping. The trained neural network is used to process a set of queried players determine a match quality for the queried players with respect to certain outcomes or optimization parameters based at least in part on the user data associated with the users. The match quality is a measure of how optimized a group containing the queried users is with respect to the optimization parameters and can be compared to a threshold. The queried users may be matched into a group if the match quality meets or exceeds the threshold.
A computing system, comprising:
A computing system, comprising:
A computer-implemented method, comprising:
Dependencies are inferred from the claim text.