Game apparatus, method of controlling game apparatus, and non-transitory computer-readable storage medium
AssigneeSquare Enix Co., Ltd.
InventorAbebe Tinari
Life of this patent
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Abstract
It is determined whether or not a first game character operated by a player satisfies a defined condition during a battle between the first game character and a second game character. In response to the defined condition being satisfied by the first game character during the battle between the first game character and the second game character, a control right for controlling a part of the second game character in response to a player operation is acquired.
Claims12
A game apparatus configured to execute a game including a first game character and a second game character, the game apparatus comprising:
- a processor serving as:
- a management unit configured to manage, for each of a plurality of parts of the second game character which are preset in advance as parts of the second game character where the first game character operated by a player can attack, damage amount increased by an attack by the first game character;
- a first determination unit configured to determine that a part of the second game character whose damage amount is equal to or more than a predefined amount among the plurality of parts of the second game character is a part for which stealing is possible;
- a second determination unit configured to determine whether or not a first condition that a parameter value for the first game character is equal to or larger than a predefined value and that the part for which stealing is possible is located within a defined distance range of the first game character is satisfied;
- a third determination unit configured to determine, in a case where a player operation is performed after the first condition is satisfied during a battle between the first game character and the second game character, that the part for which stealing is possible is an object that the first game character can use;
- and
- a processing unit configured to control the part for which stealing is possible in response to the player operation, in a case where the player operation is performed after it is determined that the part for which stealing is possible is the object that the first game character can use,
- wherein the processing unit does not control the part for which stealing is possible in response to the player operation, if the player operation is performed before it is determined that the part for which stealing is possible is the object that the first game character can use.
A method of controlling a game apparatus configured to execute a game including a first game character and a second game character, the method comprising:
- managing, by a processor, for each of a plurality of parts of the second game character which are preset in advance as parts of the second game character where the first game character operated by a player can attack, damage amount increased by an attack by the first game character;
- first determining, by the processor, that a part of the second game character whose damage amount is equal to or more than a predefined amount among the plurality of parts of the second game character is a part for which stealing is possible;
- second determining, by the processor, whether or not a first condition that a parameter value for the first game character is equal to or larger than a predefined value and that the part for which stealing is possible is located within a defined distance range of the first game character is satisfied;
- third determining, by the processor, in a case where a player operation is performed after the first condition is satisfied during a battle between the first game character and the second game character, that the part for which stealing is possible is an object that the first game character can use;
- and
- controlling, by the processor, the part for which stealing is possible in response to the player operation, in a case where the player operation is performed after it is determined that the part for which stealing is possible is the object that the first game character can use,
- wherein the part for which stealing is possible is not controlled in response to the player operation, if the player operation is performed before it is determined that the part for which stealing is possible is the object that the first game character can use.
A non-transitory computer-readable storage medium for storing a computer program for causing a computer of a game apparatus, which is configured to execute a game including a first game character and a second game character, to function as:
- a management unit configured to manage, for each of a plurality of parts of the second game character which are preset in advance as parts of the second game character where the first game character operated by a player can attack, damage amount increased by an attack by the first game character;
- a first determination unit configured to determine that a part of the second game character whose damage amount is equal to or more than a predefined amount among the plurality of parts of the second game character is a part for which stealing is possible;
- a second determination unit configured to determine whether or not a first condition that a parameter value for the first game character is equal to or larger than a predefined value and that the part for which stealing is possible is located within a defined distance range of the first game character is satisfied;
- a third determination unit configured to determine, in a case where a player operation is performed after the first condition is satisfied during a battle between the first game character and the second game character, that the part for which stealing is possible is an object that the first game character can use;
- and
- a processing unit configured to control the part for which stealing is possible in response to the player operation, in a case where the player operation is performed after it is determined that the part for which stealing is possible is the object that the first game character can use,
- wherein the processing unit does not control the part for which stealing is possible in response to the player operation, if the player operation is performed before it is determined that the part for which stealing is possible is the object that the first game character can use.
Dependencies are inferred from the claim text.