# US 10,872,501 B1 · Gaming device and system including a timed, skilled-based bonus game and method of using the same

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- Number: US 10,872,501 B1
- Document ID: US10872501B1
- Status: Granted
- Kind: B1
- Application number: 15/649,534
- Filed: 2017-07-13
- Granted: 2020-12-22
- Earliest claimed: 2016-07-13
- Assignees: First Gaming Group, LLC
- Applicants: First Gaming Group, LLC
- Inventors: Justin Tilemahos Georgilas; Evgeny Bronnikov
- Web page: https://patentgrep.com/patent/US10872501B1

## CPC

- G07F 17/3267: {Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games}
- G07F 17/3209: {Input means, e.g. buttons, touch screen}
- G07F 17/3213: {Details of moving display elements, e.g. spinning reels, tumbling members}
- G07F 17/3225: {Data transfer within a gaming system, e.g. data sent between gaming machines and users}
- G07F 17/3295: {Games involving skill, e.g. dexterity, memory, thinking}
- G07F 17/34: depending on the stopping of moving members {in a mechanical slot machine}, e.g. "fruit" machines
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})

## Abstract

A gaming system including multiple gaming devices (e.g., slot machines) forming a network. The network includes a common bonus game, which when activated, is played by all players on the network. The bonus game may be skill based and played in accordance with time credits earned during play of a primary game. The multiple gaming devices may comprise linked standalone gaming devices, mobile gaming devices (e.g., smart devices), server-based gaming devices, etc. Individual gaming devices may also benefit from the timed, skill-based bonus game.

## Claims

### Claim 1

A gaming system comprising:
multiple gaming devices forming a gaming device network, each gaming device having at least a display, user interface and memory, each gaming device in communication with one or more processors; and
wherein said one or more processors run executable instructions to: (i) generate random primary game outcomes; (ii) store collected time for each of said multiple gaming devices on said network, said collected time generated responsive to pre-established primary game outcomes; (iii) advance each player on said gaming device network to a skill-based bonus game based on a primary game trigger condition being met at any one of said multiple gaming devices forming said gaming device network; (iv) permit play of said skill-based bonus game by each player on said gaming device network for an amount of time equal to a sum of all said collected time stored for each active gaming device such that each player is permitted to play said skill-based bonus game for the sum of all collected time across all active gaming devices; and (v) award a progressive jackpot responsive to a collective skill-based result above a progressive threshold obtained by all players participating in said skill-based bonus game.

### Claim 2 (depends on 1)

The gaming device system of claim 1 wherein said trigger condition includes one or more primary game outcomes, the collection of a pre-established number of game symbols or time, a random determination and/or a passage of time.

### Claim 3

A method comprising:
utilizing a plurality of gaming devices to facilitate play of a gambling game, each of said plurality of gaming devices having at least a display, user interface and memory, each of said plurality of gaming devices in communication with one or more processors; and
configuring said one or more processors for:
generating primary game outcomes for each of said plurality of gaming devices;
storing in memory of said plurality of gaming devices collected time associated with each of said plurality of gaming devices, said collected time generated responsive to pre-established primary game outcomes;
advancing all players on said plurality of gaming devices to a skill-based bonus game based on a primary game trigger condition being met on one of said plurality of gaming devices;
permitting play of said skill-based bonus game by said all players on said plurality of gaming devices for an amount of time equal to a sum of all said collected time stored for each active gaming device such that each player is permitted to play said skill-based bonus game for the sum of all collected time across all active gaming devices; and
awarding a progressive jackpot responsive to a collective skill-based result above a progressive threshold obtained by all players participating in said skill-based bonus game.

### Claim 4 (depends on 3)

The method of claim 3 further comprising configuring said one or more processors for establishing said trigger condition to include one or more primary game outcomes, the collection of a pre-established number of game symbols or time, a random determination and/or a passage of time.
