# US 10,864,438 B2 · Program, information processing device, and control method

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- Number: US 10,864,438 B2
- Document ID: US10864438B2
- Status: Granted
- Kind: B2
- Application number: 16/048,530
- Filed: 2018-07-30
- Published: 2019-01-31
- Granted: 2020-12-15
- Earliest claimed: 2017-07-31
- Assignees: GREE, Inc.
- Applicants: GREE, Inc.
- Inventors: Hiroki Iguchi
- Web page: https://patentgrep.com/patent/US10864438B2

## CPC

- A63F 13/35: Details of game servers
- A63F 13/25: Output arrangements for video game devices
- A63F 13/69: by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
- A63F 13/79: involving player-related data, e.g. identities, accounts, preferences or play histories
- G07F 17/3225: {Data transfer within a gaming system, e.g. data sent between gaming machines and users}
- G07F 17/3244: {Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes}
- G07F 17/326: {Game play aspects of gaming systems}
- G07F 17/329: {Regular and instant lottery, e.g. electronic scratch cards}
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})

## Abstract

A program, embodied on a non-transitory computer-readable medium, which causes an information processing device that executes a game to execute: a step of causing an interface that accepts a user operation to be displayed; a step of storing first information related to game content on the basis of the user operation that is accepted by the interface; a step of storing second information related to game content that is selected among a plurality of items of game content by game content selection processing and is associated with a user; a step of comparing the first information and the second information; a step of causing a comparison result of the first information and the second information to be displayed; and a step of making a predetermined game effect capable of being exhibited in the game on the basis of comparison of the first information and the second information.

## Claims

### Claim 1

A non-transitory computer-readable medium embodying program code that, when executed, causes an information processing device configured to execute a game to execute:
a step of causing an interface configured to accept a user operation to be displayed;
a step of storing first information related to game content on the basis of the user operation that is accepted by the interface;
a step of storing second information related to an item of game content that is selected from among a plurality of items of game content by game content selection processing and is associated with a user;
a step of comparing the first information and the second information;
a step of causing a comparison result of the first information and the second information to be displayed; and
a step of making a predetermined game effect capable of being exhibited in the game on the basis of comparison of the first information and the second information, wherein said step of making the predetermined game effect capable of being exhibited in the game comprises:
maintaining, in a memory of the information processing device, a first record indicating an exhibition state of the predetermined game effect, and a second record indicating a time that has elapsed since a last exhibition of the predetermined game effect;
automatically verifying and authenticating, against the first record and the second record, whether a first condition that the predetermined game effect is already active is met and whether a second condition that the predetermined period has elapsed without exhibition of the predetermined game effect is met; and
executing first processing comprising at least one of changing information related to the game content associated with the user and changing a parameter associated with the user when neither condition is met, and executing second processing different from the first processing when at least one condition is met.

### Claim 2 (depends on 1)

The non-transitory computer-readable medium according to claim 1,
wherein the first information includes at least one of characteristic information of the selected item of game content and information of the number of the plurality of items of game content.

### Claim 3 (depends on 1)

The non-transitory computer-readable medium according to claim 1,
wherein in the step of comparing the first information and the second information with each other, determination is made as to whether or not at least a part of the first information and at least a part of the second information match each other.

### Claim 4 (depends on 1)

The non-transitory computer-readable medium according to claim 1,
wherein the predetermined game effect is different depending on the first information.

### Claim 5 (depends on 1)

The non-transitory computer-readable medium according to claim 1,
wherein the game content selection processing is executed by using the parameter that is associated with the user.

### Claim 6 (depends on 5)

The non-transitory computer-readable medium according to claim 5,
wherein a predetermined game effect comprises the effect of changing the parameter that can be used in the game content selection processing; and
wherein the information processing device performs game content selection processing after the parameter that can be used in the game content selection processing has been changed.

### Claim 7 (depends on 1)

The non-transitory computer-readable medium according to claim 1, wherein the second processing is a step of making exhibition of the predetermined game effect more difficult.

### Claim 8

An information processing device, comprising:
a display unit;
an input unit that can accept a user operation with respect to the display unit;
a storage unit; and
a control unit that executes a game,
wherein the control unit
causes an interface that accepts the user operation on the display unit to be displayed,
stores first information related to game content in the storage unit on the basis of the user operation that is accepted by the interface,
stores second information related to an item of game content that is selected among a plurality of items of game content by game content selection processing and is associated with a user in the storage unit,
compares the first information and the second information,
causes a comparison result of the first information and the second information to be displayed on the display unit, and
makes a predetermined game effect capable of being exhibited in the game on the basis of comparison of the first information and the second information, wherein the control unit specifically operates to make the predetermined game effect capable of being exhibited in the game by steps of:
maintaining, in the storage unit, a first record indicating an exhibition state of the predetermined game effect, and a second record indicating a time that has elapsed since a last exhibition of the predetermined game effect;
automatically verifying and authenticating, against the first record and the second record, whether a first condition that the predetermined game effect is already active is met and whether a second condition that the predetermined period has elapsed without exhibition of the predetermined game effect is met; and
executing first processing comprising at least one of changing information related to the game content associated with the user and changing a parameter associated with the user when neither condition is met, and executing second processing different from the first processing when at least one condition is met.

### Claim 9

A method of controlling an information processing device that executes a game, comprising:
a step of causing an interface that accepts a user operation to be displayed;
a step of storing first information related to game content on the basis of the user operation that is accepted by the interface;
a step of storing second information related to an item of game content that is selected among a plurality of items of game content by game content selection processing and is associated with a user;
a step of comparing the first information and the second information;
a step of causing a comparison result of the first information and the second information to be displayed; and
a step of making a predetermined game effect capable of being exhibited in the game on the basis of comparison of the first information and the second information, wherein said step of making the predetermined game effect capable of being exhibited in the game comprises:
maintaining, in a memory of the information processing device, a first record indicating an exhibition state of the predetermined game effect, and a second record indicating a time that has elapsed since a last exhibition of the predetermined game effect;
automatically verifying and authenticating, against the first record and the second record, whether a first condition that the predetermined game effect is already active is met and whether a second condition that the predetermined period has elapsed without exhibition of the predetermined game effect is met; and
executing first processing comprising at least one of changing information related to the game content associated with the user and changing a parameter associated with the user when neither condition is met, and executing second processing different from the first processing when at least one condition is met.

### Claim 10 (depends on 2)

The non-transitory computer-readable medium according to claim 2,
wherein in the step of comparing the first information and the second information with each other, determination is made as to whether or not at least a part of the first information and at least a part of the second information match each other.

### Claim 11 (depends on 2)

The non-transitory computer-readable medium according to claim 2,
wherein the predetermined game effect is different depending on the first information.

### Claim 12 (depends on 3)

The non-transitory computer-readable medium according to claim 3,
wherein the predetermined game effect is different depending on the first information.

### Claim 13 (depends on 2)

The non-transitory computer-readable medium according to claim 2,
wherein the game content selection processing may be executed by using a parameter that is associated with the user, and
the predetermined game effect includes at least one of an effect of changing information related to game content that may be associated with the user, and an effect of changing the parameter that can be used in the game content selection processing.

### Claim 14 (depends on 3)

The non-transitory computer-readable medium according to claim 3,
wherein the game content selection processing may be executed by using a parameter that is associated with the user, and
the predetermined game effect includes at least one of an effect of changing information related to game content that may be associated with the user, and an effect of changing the parameter that can be used in the game content selection processing.

### Claim 15 (depends on 4)

The non-transitory computer-readable medium according to claim 4,
wherein the game content selection processing may be executed by using a parameter that is associated with the user, and
the predetermined game effect includes at least one of an effect of changing information related to game content that may be associated with the user, and an effect of changing the parameter that can be used in the game content selection processing.

### Claim 16 (depends on 2)

The non-transitory computer-readable medium according to claim 2, wherein the information processing device is further configured to execute:
a step of making exhibition of the predetermined game effect more difficult in a case where the predetermined game effect is already exhibited or a predetermined period has elapsed without exhibition of the predetermined game effect.

### Claim 17 (depends on 3)

The non-transitory computer-readable medium according to claim 3, wherein the information processing device is further configured to execute:
a step of making exhibition of the predetermined game effect more difficult in a case where the predetermined game effect is already exhibited or a predetermined period has elapsed without exhibition of the predetermined game effect.

### Claim 18 (depends on 4)

The non-transitory computer-readable medium according to claim 4, wherein the information processing device is further configured to execute:
a step of making exhibition of the predetermined game effect more difficult in a case where the predetermined game effect is already exhibited or a predetermined period has elapsed without exhibition of the predetermined game effect.

### Claim 19 (depends on 5)

The non-transitory computer-readable medium according to claim 5, wherein the information processing device is further configured to execute:
a step of making exhibition of the predetermined game effect more difficult in a case where the predetermined game effect is already exhibited or a predetermined period has elapsed without exhibition of the predetermined game effect.

### Claim 20 (depends on 6)

The non-transitory computer-readable medium according to claim 6, wherein the information processing device is further configured to execute:
a step of making exhibition of the predetermined game effect more difficult in a case where the predetermined game effect is already exhibited or a predetermined period has elapsed without exhibition of the predetermined game effect.
