Rendering scenes using a combination of raytracing and rasterization
AssigneeNVIDIA Corporation
InventorsChristoph Kubisch, Ziyad Hakura, Manuel Kraemer
Life of this patent
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AssigneeNVIDIA Corporation
InventorsChristoph Kubisch, Ziyad Hakura, Manuel Kraemer
Estimating the term…
The disclosure is directed to methods and processes of rendering a complex scene using a combination of raytracing and rasterization. The methods and processes can be implemented in a video driver or software library. A developer of an application can provide information to an application programming interface (API) call as if a conventional raytrace API is being called. The method and processes can analyze the scene using a variety of parameters to determine a grouping of objects within the scene. The rasterization algorithm can use as input primitive cluster data retrieved from raytracing acceleration structures. Each group of objects can be rendered using its own balance of raytracing and rasterization to improve rendering performance while maintaining a visual quality target level.
A method to render a current scene on a computing system having a graphics processing unit (GPU), comprising:
A computer program product having a series of operating instructions stored on a non-transitory computer-readable medium that directs a data processing apparatus when executed thereby to perform operations to render a current scene on a computing system including a graphics processing unit (GPU), said operations comprising:
A system to render a scene on a computing system, comprising:
Dependencies are inferred from the claim text.