Foveal adaptation of temporal anti-aliasing
AssigneeSony Interactive Entertainment Inc.
InventorsChris Ho, Andrew Young, Jeffrey Roger Stafford
Life of this patent
Estimating the term…
Loading patent…
AssigneeSony Interactive Entertainment Inc.
InventorsChris Ho, Andrew Young, Jeffrey Roger Stafford
Estimating the term…
Methods and systems are provided for enabling foveal adaption of temporal anti-aliasing within a foveated rendering presentation. A method for rendering a multi-resolution scene with anti-aliasing within a head mounted display (HMD) is provided. The method includes an operation for rendering a scene that includes a series of video frames. The method also includes operations for applying anti-aliasing to a first region of the scene using a first jitter offset and applying anti-aliasing to a second region of the scene using a second jitter offset. Further, the method provides for generating a foveated scene that includes the first region and the second region and for sending the foveated scene to be displayed on a display associated with the HMD, wherein the first region is associated with a higher resolution than the second scene and the first jitter offset is smaller than the second jitter offset, according to certain embodiments.
A method for rendering a multi-resolution scene with temporal anti-aliasing within a head mounted display (HMD), comprising:
A method for providing a virtual reality (VR) scene with temporal anti-aliasing for presentation on a head mounted display (HMD), comprising:
A computer program embedded in a non-transitory computer-readable storage medium, when executed by one or more processors, for providing a virtual reality (VR) scene with anti-aliasing for presentation on a head mounted display (HMD), the computer program comprising:
Dependencies are inferred from the claim text.