Interactive animated character head systems and methods
AssigneeUniversal City Studios LLC
InventorsAnisha Vyas, Travis Jon Cossairt, Wei Cheng Yeh
Life of this patent
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Abstract
An interactive system includes one or more processors that are configured to receive a first signal indicative of an activity of a user within an environment and to receive a second signal indicative of the user approaching an animated character head. The one or more processors are also configured to provide information related to the activity of the user to a base station control system associated with the animated character head in response to receipt of the second signal to facilitate a personalized interaction between the animated character head and the user.
Claims23
An interactive system, comprising one or more processors configured to:
- receive a first signal indicative of a user exiting a game attraction of an amusement park and indicative of a number of points earned by the user within the game attraction;
- receive a second signal indicative of the user approaching an animated character head after exiting the game attraction;
- and
- provide information related to the points earned by the user within the game attraction to a base station control system associated with the animated character head in response to receipt of the second signal to facilitate a personalized interaction between the animated character head and the user.
An interactive system, comprising:
- one or more identification devices configured to detect an identifier supported by a wearable device of a user;
- one or more processors configured to:
- monitor activities of the user within a game attraction of an amusement park based on respective signals received from at least one identification device of the one or more identification devices, wherein the activities of the user within the game attraction are associated with points earned by the user within the game attraction;
- monitor activities of the user outside of the game attraction based on respective signals received from at least one other identification device of the one or more identification devices, wherein the activities of the user outside of the game attraction are associated with the user approaching an animated character head;
- in response to the user approaching the animated character head, output a respective signal based on the points earned by the user within the game attraction to the animated character head, thereby causing the animated character head to present an animation that is relevant to the points earned by the user within the game attraction to facilitate a personalized interaction between the animated character head and the user.
A method, comprising:
- receiving, at one or more processors, a first signal indicative of a user approaching an animated character head within an amusement park;
- accessing, using the one or more processors, information related to a prior activity of the user within the amusement park in response to receiving the first signal indicative of the user approaching the animated character head;
- providing, using the one or more processors, the information related to the prior activity of the user to a base station control system associated with the animated character head in response to receipt of the first signal to facilitate a personalized interaction between the animated character head and the user;
- receiving, at the one or more processors, a second signal indicative of the user being within a game attraction within the amusement park after departing from the animated character head;
- and
- adjusting, using the one or more processors, one or more game elements within the game attraction based on the personalized interaction between the animated character head and the user.
Dependencies are inferred from the claim text.