Variable payback gaming
AssigneeAG 18, LLC
InventorsBrian Frenkel, Jordan Simons
Life of this patent
Estimating the term…
Abstract
A system for interactive gaming among a plurality of players includes a host computer system and a plurality of player terminals communicably coupled to the host computer system or gaming platform via a network. The plurality of player terminals may be located at a plurality of licensed gaming locations. The plurality of player terminals may be configured to engage the plurality of players in a common interactive game operated by the host computer system. The plurality of player terminals can include means for dispensing player winnings from the player terminal.
Claims35
A gaming terminal for hybrid gaming that includes a skill-based component and a chance component, the gaming terminal comprising:
- one or more processors;
- at least three displays to depict action from an interactive electronic gaming session configured to support single play or head-to-head play against multiple players;
- and
- at least three cash and credit interaction areas to receive monetary value from any of the multiple players;
- a memory having instructions stored thereon that when executed by the one or more processors cause the gaming terminal to:
- connect to a host computer system hosting the interactive electronic gaming session;
- process requests to generate credits in exchange of monetary value received via any of the at least three cash and credit interaction areas;
- generate, upon validation of receipt of the monetary value, a credit;
- present, on any of the at least three displays, a list of multiple interactive electronic games that can be selected to play during the interactive electronic gaming session;
- receive a baseline skill distribution collected offline, or over a period of time, from one or more gaming terminals for each of the multiple interactive electronic games, wherein the baseline skill distribution is used to set an initial payout amount for a selected electronic interactive gaming session;
- monitor player interactions to detect a selection of:
- an interactive electronic game from the list of multiple interactive electronic games presented on any of the at least three displays to be played during the interactive electronic gaming session, and a corresponding skill level and objectives;
- retrieve, from the memory, the interactive electronic game;
- wherein the interactive electronic game has a variable payback that is in part dependent on the skill level and objectives set before the interactive electronic game begins,
- wherein the multiple players can select, via any of the at least three displays or an interaction area, skill levels and objectives representing achievable goals within the interactive electronic game, to obtain varying payouts;
- automatically configure, in response to receiving the skill levels and objectives selected by any of the multiple players, the interactive electronic game by adjusting one or more gaming parameters within the interactive electronic game to create a customized electronic game to be played during the interactive electronic gaming session;
- monitor, during the interactive electronic gaming session, signals received from a player interaction area for actions taken by one or more of the multiple players including a bet having a betting value;
- deduct, upon detecting the bet, the betting value from the credit;
- determine a payout amount that is based upon:
- the skill levels, the objectives, and completion of the objectives within the interactive electronic game;
- receive live game play statistics from the one or more gaming terminals to update the baseline skill distribution for the interactive electronic gaming session;
- adjust the payout amount for the interactive electronic game according to an updated skill distribution and at least one of:
- a minimum payout requirement over a period of time, a pooled liquidity model, and a reward model of a casino or other rewards system;
- and
- award the adjusted payout amount at the conclusion of the interactive electronic game to a winning player.
A player terminal comprising:
- means for connecting to a host computer system hosting an interactive electronic gaming session;
- means for presenting a list of multiple interactive electronic games including at least one video or arcade game;
- means for receiving a baseline skill distribution collected offline, or over a period time, from one or more player terminals for each of the multiple interactive electronic games,
- wherein the baseline skill distribution is used to set an initial payout amount for a selected electronic interactive gaming session;
- means for monitoring player interactions to detect a selection of:
- an interactive electronic game for primary game play, and a corresponding skill level and objectives representative of goals for playing the interactive electronic game;
- means for depicting action from the interactive electronic gaming session directed to the interactive electronic game,
- wherein the interactive electronic game has a variable payback that is in part dependent on the skill level and objectives set before the interactive electronic game begins;
- means for automatically configuring, in response to the skill level and objectives being set, the interactive electronic game by adjusting one or more gaming parameters consistent with the objectives;
- means for processing a request to generate a credit in exchange for monetary value;
- means for generating, upon validation of receipt of the monetary value, a credit;
- means for monitoring, during the interactive electronic gaming session, signals received from a player interaction area for actions taken by one or more players including a bet having a betting value;
- means for deducting, upon detecting the bet, the betting value from the credit associated with the player terminal;
- means for determining a payout amount that is based, at least in part, upon:
- the skill level, the objectives, and completion of the objectives within the interactive electronic game;
- means for receiving live game play statistics from the one or more gaming terminals to update the baseline skill distribution for the interactive gaming sessions;
- means for adjusting the payout amount for the interactive electronic game according to an updated skill distribution and at least one of:
- a minimum payout requirement over a period of time, a pooled liquidity model, and a reward model of a casino or other rewards system;
- and
- means for awarding the adjusted payout amount at the conclusion of the interactive electronic game to a winning player.
A non-transitory computer readable medium having instructions stored thereon, that when executed by one or more processors cause a machine to:
- connect to a host computer system hosting an interactive electronic gaming session;
- present, on a display of the machine, a list of one or more electronic games including at least one video or arcade game;
- receive a baseline skill distribution collected offline, or over a period of time, from one or more machines for each of the multiple interactive electronic games, wherein the baseline skill distribution is used to set an initial payout amount for a selected electronic interactive gaming session;
- monitor player interactions to detect a selection, from the list of one or more electronic games presented on the display, of:
- an interactive electronic game to be played on the machine, and a corresponding skill level and objectives;
- retrieve, from a memory store and in response to the selection, the interactive electronic game,
- wherein the interactive electronic game has a variable payback that is in part dependent on the skill level and objectives within the interactive electronic game, and
- wherein the objectives represent goals within the interactive electronic game that a player completes to achieve different payouts;
- automatically configure, based on the objectives, the interactive electronic game by adjusting one or more gaming parameters within the interactive electronic game to create a customized electronic game;
- depict action from the customized electronic game on the display of the machine;
- process a request to generate a credit in exchange of value received from the player;
- generate, upon validation of receipt of the value, a credit;
- monitor signals received from a player interaction area to identify actions taken by the player including a bet having a betting value;
- deduct, upon detecting the bet, the betting value from the credit associated with the player;
- receive live game play statistics from the one or more machines to update the baseline skill distribution for the interactive electronic gaming session;
- determine, in response to detecting completion of the customized electronic game, a payout amount that is based upon, at least in part:
- the skill level, the objectives, and completion of the objectives within the customized electronic game,
- wherein the payout amount for the customized electronic game is adjusted according to an updated skill distribution and at least one of:
- a minimum payout requirement over a period of time, a pooled liquidity model, and a reward model of a casino or other rewards system;
- and
- award the adjusted payout amount to a winning player.
A player terminal comprising:
- one or more processors;
- a display to depict action from an interactive electronic gaming session directed to a video or arcade game, and
- a memory having instructions stored thereon that when executed by the one or more processors cause the player terminal to:
- connect to a host computer system hosting the interactive electronic gaming session;
- present, on the display, a list of multiple electronic games;
- receive a baseline skill distribution collected offline, or over a period of time, from one or more player terminals for each of the multiple electronic games, wherein the baseline skill distribution is used to set an initial payout amount for a selected electronic interactive gaming session;
- monitor player interactions to detect a selection of:
- an electronic game from the list, and a corresponding skill level and objectives representative of achievable goals within the interactive gaming session,
- wherein the electronic game has a variable payback that is in part dependent on the skill level and objectives set before start of the electronic game;
- automatically configure, based on the skill level and objectives, the interactive electronic game by adjusting one or more gaming parameters within the interactive electronic game to create a customized electronic game to be played during the interactive electronic gaming session;
- process a request to generate a credit in exchange for monetary value;
- generate, upon validation of receipt of the monetary value, a credit;
- monitor, during the interactive electronic gaming session, signals received from a player interaction area for actions taken by one or more of a plurality of players including a bet having a betting value;
- deduct, upon detecting the bet, the betting value from the credit associated with the player terminal;
- determine a payout amount in response to detecting completion of the interactive electronic game;
- receive live game play statistics from the one or more player terminals to update the baseline skill distribution for the interactive electronic gaming session;
- pay out the determined payout amount based, at least in part, upon:
- the skill level, the objectives, and completion of the objectives,
- wherein the payout amount for the customized electronic game is adjusted according to an updated skill distribution and at least one of:
- a minimum payout requirement over a period of time, a pooled liquidity model, and a reward model of a casino or other rewards system;
- and
- award the adjusted payout amount to a winning player.
A method comprising:
- connecting to a host computer system hosting an interactive electronic gaming session;
- presenting a list of multiple electronic games including at least one video or arcade game;
- receiving a baseline skill distribution collected offline, or over a period of time, for each of the multiple interactive electronic games, wherein the baseline skill distribution is used to set an initial payout amount for a selected electronic interactive gaming session:
- identifying:
- an interactive electronic game from the list for primary game play during the interactive electronic gaming session, and a corresponding skill level and objectives representative of goals within the interactive electronic game that a player completes for winning a bet;
- depicting action from the interactive electronic gaming session directed to the interactive electronic game,
- wherein the interactive electronic game has a variable payback that is in part dependent on the skill level and objectives set before the interactive electronic game begins;
- automatically configuring, based on the skill level and objectives, the interactive electronic game by adjusting one or more gaming parameters within the interactive electronic game to create a customized electronic game to be played during the interactive gaming electronic session;
- processing a request to generate a credit in exchange for monetary value;
- generating, upon validation of receipt of the monetary value, a credit;
- monitoring, during the interactive electronic gaming session, signals received from a player interaction area for actions taken by one or more players including the bet having a betting value;
- deducting, upon detecting the bet, the betting value from the credit associated with the player;
- determining, in response to detecting completion of the interactive electronic gaming session, a payout amount that is based, at least in part, upon:
- the skill level, the objectives, and the completion of the objectives within the interactive electronic game;
- receiving live game play statistics to update the baseline skill distribution for the interactive gaming session;
- adjusting the payout amount for the interactive electronic game according to an updated skill distribution and at least one of:
- a minimum payout requirement over a period of time, a pooled liquidity model, and a reward model of a casino or other rewards system;
- and
- award the adjusted payout amount to a winning player.
Dependencies are inferred from the claim text.