Bone handle generation
AssigneeAdobe Inc.
InventorsAnkit Phogat, Vineet Batra, Sumit Chaturvedi, Mridul Kavidayal
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AssigneeAdobe Inc.
InventorsAnkit Phogat, Vineet Batra, Sumit Chaturvedi, Mridul Kavidayal
Estimating the term…
Automatic bone handle generation for efficient manipulation of a graphic object is described. Initially, a request is received to generate bone handles for a graphic object. Responsive to the request, a bone handle generation system determines an outline of the graphic object. Based on the outline, this system then generates a mesh corresponding to the graphic object. The bone handle generation system contracts this mesh inward to form a contracted mesh. By then collapsing edges of the contracted mesh, the bone handle generation system generates a set of connected line segments forming a skeleton of the graphic object. The bone handle generation system reduces the set of connected line segments by removing line segments and by merging vertices that connect different line segments. Based on this reduction, the bone handle generation system obtains the bone handles, which are controllable with user input to deform corresponding portions of the graphic object.
In a digital medium environment, a method implemented by at least one computing device for enabling efficient deformation of vector graphics objects in a way that preserves local coherence of portions of the vector graphics objects affected by the deformation, the method comprising:
In a digital medium environment, a system for enabling efficient deformation of vector graphics objects in a way that preserves local coherence of portions of the vector graphics objects affected by the deformation, the system comprising:
One or more non-transitory computer-readable storage media having instructions stored thereon that are executable by one or more processors to perform operations comprising:
Dependencies are inferred from the claim text.