# US 10,765,946 B2 · Video game dynamic game play support options

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- Number: US 10,765,946 B2
- Document ID: US10765946B2
- Status: Granted
- Kind: B2
- Application number: 16/226,222
- Filed: 2018-12-19
- Published: 2020-05-07
- Granted: 2020-09-08
- Earliest claimed: 2018-11-02
- Assignees: Activision Publishing, Inc.
- Applicants: Peter Kinney; Christopher Anjos
- Inventors: Peter Kinney; Christopher Anjos
- Web page: https://patentgrep.com/patent/US10765946B2

## CPC

- A63F 13/537: using indicators, e.g. showing the condition of a game character on screen
- A63F 13/35: Details of game servers
- A63F 13/58: by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
- A63F 13/69: by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR

## Abstract

Goods available to be obtained for use by a game character in a video game are displayed in stacks of icons indicative of the goods. The icons may be stacked such that goods of greater immediate use to the game character are higher in the stacks.

## Claims

### Claim 1

A method for presenting goods to a game player for use by a game character in a video game, comprising:
receiving, by a server, information regarding the game character in the video game, the game character controlled by a game player during play of the video game on a compute device configured for play of the video game;
determining, by the server, available goods, the available goods being equipment and/or supplies for use by the game character in the video game;
determining, by the server, an ordering for the available goods based on the information regarding the game character;
determining, by the server, a primary set of the available goods based on the ordering;
determining, by the server, at least one secondary set of the available goods based on the ordering; and
formatting information of the primary set and the secondary set to provide a display for a compute device with a primary set of stacked icons representative of goods of the primary set of the available goods and with at least one secondary set of stacked icons representative of goods of the secondary set of the available goods, with icons of the primary set of stacked icons having a visually distinct appearance from icons of the at least one secondary set of stacked icons.

### Claim 2 (depends on 1)

The method of claim 1, further comprising displaying the primary set of stacked icons and the at least one secondary set of stacked icons on a display for the compute device.

### Claim 3 (depends on 2)

The method of claim 2, wherein the goods associated with the icons may be made available for use by the game character of the video game through selection of the icons.

### Claim 4 (depends on 1)

The method of claim 1, wherein the ordering for the available goods is further based on a current status of the game character in the video game.

### Claim 5 (depends on 4)

The method of claim 4, wherein the ordering for the available goods is further based on goods held by other game characters.

### Claim 6 (depends on 4)

The method of claim 4, wherein the ordering for the available goods is further based on past selection of goods for use by the game character.

### Claim 7 (depends on 2)

The method of claim 2, further comprising transmitting the formatted information of the primary set and the secondary set from the server to the compute device configured for play of the video game.

### Claim 8 (depends on 1)

The method of claim 1, wherein icons of the primary set of stacked icons have the visually distinct appearance from icons of the at least one secondary set of stacked icons by icons of the primary set of stacked icons being larger than icons of the at least one secondary set of stacked icons.

### Claim 9 (depends on 1)

The method of claim 1, wherein the at least one secondary set of stacked icons comprises two secondary sets of stacked icons.

### Claim 10 (depends on 1)

The method of claim 1, wherein the equipment are items carried by, driven by, or worn by the game character.

### Claim 11 (depends on 1)

The method of claim 1, wherein the supplies are items consumed or depleted by the game character or actions relating to the game character during video game play.

### Claim 12 (depends on 1)

The method of claim 1, wherein the formatting information to provide a display for the compute device comprises formatting information to provide a display for the compute device configured for play of the video game.

### Claim 13 (depends on 1)

The method of claim 1, wherein the formatting information to provide a display for the compute device comprises formatting information to provide a display for a compute device not configured for play of the video game.
