Perception of sound objects in mediated reality
AssigneeNokia Technologies Oy
InventorsLasse Laaksonen, Miikka Vilermo, Mikko Tammi, Arto Lehtiniemi
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Abstract
A method comprising: causing classification of sound objects, within a rendered virtual space, as a first class of sound object or a second class of sound object in dependence upon historic action of a user within the virtual space; rendering one or more sound objects of the first class according to at least first rules; and rendering one or more sound objects of the second class according to at least second rules, different to the first rules, and a current position of the user within the virtual space.
Claims19
An apparatus comprising:
- at least one processor;
- and
- at least one non-transitory memory including computer program code, the at least one memory and the computer program code configured to, with the at least one processor, cause the apparatus to perform at least the following:
- cause classification of sound objects, within a rendered virtual space, as a first class of sound object or a second class of sound object in dependence upon historic action of a user within the rendered virtual space, wherein the historic action comprises an interaction associated with one or more of the sound objects, and wherein the interaction comprises at least one of:
- proximity of the user to at least one visual representation of the one or more sound objects for a minimum period of time, or
- performance by the user of a gesture with respect to the at least one visual representation of the one or more sound objects;
- render one or more of the sound objects of the first class according to at least first rules;
- and
- render one or more of the sound objects of the second class according to at least second rules, different to the first rules, and a current position of the user within the rendered virtual space.
A method comprising:
- causing classification of sound objects, within a rendered virtual space, as a first class of sound object or a second class of sound object in dependence upon historic action of a user within the rendered virtual space, wherein the historic action comprises an interaction associated with one or more of the sound objects, and wherein the interaction comprises at least one of:
- proximity of the user to at least one visual representation of the one or more sound objects for a minimum period of time, or
- performance by the user of a gesture with respect to the at least one visual representation of the one or more sound objects;
- rendering one or more of the sound objects of the first class according to at least first rules;
- and
- rendering one or more of the sound objects of the second class according to at least second rules, different to the first rules, and a current position of the user within the rendered virtual space.
A non-transitory computer readable medium comprising program instructions stored thereon for performing at least the following:
- cause classification of sound objects, within a rendered virtual space, as a first class of sound object or a second class of sound object in dependence upon historic action of a user within the rendered virtual space, wherein the historic action comprises an interaction associated with one or more of the sound objects, and wherein the interaction comprises at least one of:
- proximity of the user to at least one visual representation of the one or more sound objects for a minimum period of time, or
- performance by the user of a gesture with respect to the at least one visual representation of the one or more sound objects;
- render one or more of the sound objects of the first class according to at least first rules;
- and
- render one or more of the sound objects of the second class according to at least second rules, different to the first rules, and a current position of the user within the rendered virtual space.
Dependencies are inferred from the claim text.