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US 10,762,748 B2Granted
Amusement devices and games involving head to head play
AssigneeCfph, LLC
InventorLee Amaitis
Life of this patent
Estimating the term…
Abstract
Various methods and apparatus related to gaming are described. Some embodiments relate to a multi-tiered game involving multiple participants. Some embodiments relate to players establishing gaming elements based on desired criteria. Other embodiments are described.
Claims20
An article comprising a non-transitory machine readable medium having stored thereon a plurality of instructions that when executed by at least one computing device causes the at least one computing device to perform a method comprising:
- determining that the first player is a winner of a first game in a first tier of a plurality of tiers of game play, in which the first player is assigned to the first tier;
- assigning the first player to a second of the plurality of tiers of game play;
- determining that the first player is a winner of a second game in the second tier;
- assigning a second player to the first tier of game play, in which the second player is assigned to the first tier after the first player is determined to be a winner of the first game;
- determining that the second player has paid a fee to move from the first tier of game play to the second tier of game play;
- assigning the second player to the second tier of game play;
- determining whether a first gaming device of the first player is within a threshold distance from a second gaming device of the second player;
- and
- in response to determining that the first gaming device of the first player is within the threshold distance from the second gaming device of the second player, executing a collusion detection and prevention procedure to determine proximity of the first gaming device to the second gaming device and prevent game play based on distance between the first gaming device and the second gaming device, wherein execution of the collusion detection and prevention procedure includes a process to (a) pause the game play assigned to the first gaming device of the first player and the second gaming device of the second player, (b) notify the first gaming device of the first player and the second gaming device of the second player that the first gaming device is within the threshold distance of the second gaming device and (c) identify a direction of movement to address the threshold distance of the first gaming device and the second gaming device.
6 more elements
An apparatus comprising:
- at least one computer processor;
- and
- at least one memory having instructions stored thereon which, when executed by at least one processor, direct the at least one processor to:
- determine that the first player is a winner of a first game in a first tier of a plurality of non-overlapping tiers of game play
- assign the first player to a second of the plurality of tiers of game play;
- determine that the first player is a winner of a second game in the second tier;
- assign a second player to the first tier of game play;
- determine that the second player has paid a fee to move from the first tier of game play to the second tier of game play;
- assign the second player to the second tier of game play;
- determine whether a first gaming device of the first player is within a threshold distance from a second gaming device of the second player;
- and
- in response to determining that the first gaming device of the first player is within the threshold distance from the second gaming device of the second player, execute a collusion detection and prevention procedure to determine proximity of the first gaming device to the second gaming device and prevent game play based on distance between the first gaming device and the second gaming device, wherein execution of the collusion detection and prevention procedure includes a process to (a) pause the game play assigned to the first gaming device of the first player and the second gaming device of the second player, (b) notify the first gaming device of the first player and the second gaming device of the second player that the first gaming device is within the threshold distance of the second gaming device and (c) identify a direction of movement to address the threshold distance of the first gaming device and the second gaming device.
9 more elements
A method comprising:
- determining, by at least one computer processor, that the first player is a winner of a first game in a first tier of a plurality of non-overlapping tiers of game play;
- assigning, by the at least one computer processor, the first player to a second of the plurality of tiers of game play;
- determining, by the at least one computer processor, that the first player is a winner of a second game in the second tier;
- causing, by the at least one computer processor, a second player to be assigned to the first tier of game play;
- determining, by the at least one computer processor, that the second player has paid a fee to move from the first tier of game play to the second tier of game play;
- causing, by the at least one computer processor, the second player to be assigned to the second tier of game play;
- determining, by the at least one computer processor, whether a first gaming device of the first player is within a threshold distance from a second gaming device of the second player;
- and
- in response to determining that the first gaming device of the first player is within the threshold distance from the second gaming device of the second player, executing, by the at least one computer processor, a collusion detection and prevention procedure to determine proximity of the first gaming device to the second gaming device and prevent game play based on distance between the first gaming device and the second gaming device, wherein execution of the collusion detection and prevention procedure includes a process to (a) pause the game play assigned to the first gaming device of the first player and the second gaming device of the second player, (b) notify the first gaming device of the first player and the second gaming device of the second player that the first gaming device is within the threshold distance of the second gaming device and (c) identify a direction of movement to address the threshold distance of the first gaming device and the second gaming device.
6 more elements
Dependencies are inferred from the claim text.