Systems and methods for customized camera views and customizable objects in virtualized environments
AssigneeHothead Games Inc.
InventorsJames Paul Ceraldi, Brad Steeves, Bryan Brandt
Life of this patent
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Abstract
Systems and methods for providing customized camera views and customized objects within virtualized environments are provided herein. In one embodiment a method includes detecting a gameplay event of interest within a virtual gaming environment and displaying a customized camera view of the gameplay event of interest based on user input receiving during traversal of a projectile from a weapon to a target. The customized camera view has a focal point of the projectile. In some embodiments the projectile has a virtual wrapper that can include a user-provided image.
Claims20
A system, comprising:
- a gaming server that comprises:
- a gaming application that provides a virtual gaming environment that comprises a plurality of gaming objects within the virtual gaming environment, wherein each of the plurality of gaming objects comprises a shape and size;
- an interface for receiving selections of at least one of the plurality of gaming objects and a virtual wrapper for the at least one of the plurality of gaming objects;
- and
- a wrapping module that applies the selected virtual wrapper to the at least one of the plurality of gaming objects, the applied selected virtual wrapper to the at least one of the plurality of gaming objects configured to identify a player that owns the selected virtual wrapper;
- wherein the gaming application further displays a customized camera view of a gameplay event of interest, the display comprising slowing a travel velocity or rotation of the at least one of the plurality of gaming objects with the applied selected virtual wrapper.
A method, comprising:
- providing a virtual gaming environment that comprises a plurality of gaming objects within the virtual gaming environment, wherein each of the plurality of gaming objects comprises a shape and size;
- receiving selections of at least one of the plurality of gaming objects and a virtual wrapper for the at least one of the plurality of gaming objects;
- applying the selected virtual wrapper to the at least one of the plurality of gaming objects, wherein the applied selected virtual wrapper to the at least one of the plurality of gaming objects is configured to identify a player that owns the selected virtual wrapper;
- and
- displaying a customized camera view of a gameplay event of interest within the virtual gaming environment, the display comprising slowing a travel velocity or rotation of the at least one of the plurality of gaming objects with the applied selected virtual wrapper.
A method, comprising:
- providing a virtual gaming environment that comprises a projectile fired from a weapon within the virtual gaming environment;
- receiving a selection of a virtual wrapper for the projectile, the selected virtual wrapper for the projectile configured to identify a second player that owns the selected virtual wrapper;
- applying the selected virtual wrapper to the projectile;
- and
- providing the projectile with the applied virtual wrapper within the virtual gaming environment when the weapon is discharged by:
- displaying a customized camera view of a gameplay event of interest based on user input received during traversal of the projectile from the weapon to a target, wherein the customized camera view has a focal point of the projectile and the displaying further comprises slowing a travel velocity or rotation of the projectile when discharged from the weapon and impacting the target.
Dependencies are inferred from the claim text.