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US 10,744,405 B2Granted
Video game incorporating safe live-action combat
OwnerDean Schumacherinventor
Life of this patent
Estimating the term…
Abstract
Video games can be improved upon by combining traditional gameplay mechanics (e.g., a player's use of a controller) and live-action combat elements that may be measured and scored. For example, a player may fire projectiles at a target when prompted by a game, may have to dodge projectiles fired at the player as part of the game, may have to traverse the room to touch or move an object, and/or may have to strike a dummy or other object as instructed by the game. Such live-action combat aspects may be incorporated into a video game having otherwise traditional gameplay mechanics.
Claims20
A system comprising:
- a physical projectile;
- and
- software configured to be executed by a video game computing system to:
- display a display-centric portion of a video game on a display for a user;
- receive user instructions from the user for directing activity in the display-centric portion of the video game;
- direct activity in the display-centric portion of the video game on the display according to the user instructions from the user;
- calculate a first score portion based on the user-directed activity in the display-centric portion of the video game;
- receive information regarding a strike of a target by the physical projectile;
- calculate a second score portion, different from the first score portion, according to the received information;
- and
- output the first and second score portions for the user.
8 more elements
A system comprising:
- a physical projectile;
- and
- software configured to be executed by a video game computing system to:
- display a display-centric portion of a video game on a display for a first user;
- receive user instructions from the first user for directing activity in the display-centric portion of the video game;
- direct activity in the display-centric portion of the video game on the display according to the user instructions from the first user;
- receive information regarding a strike of a target by the physical projectile;
- and
- provide a gameplay advantage or disadvantage in the display-centric portion of the video game to the first user according to the received information.
6 more elements
Dependencies are inferred from the claim text.