Enhanced training of machine learning systems based on automatically generated realistic gameplay information
AssigneeElectronic Arts Inc.
InventorsBoris Skuin, Caedmon Somers
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AssigneeElectronic Arts Inc.
InventorsBoris Skuin, Caedmon Somers
Estimating the term…
Systems and methods for enhanced training of machine learning systems based on automatically generated visually realistic gameplay. An example method includes obtaining electronic game data that includes rendered images and associated annotation information, the annotation information identifying features included in the rendered images to be learned, and the electronic game data being generated by a video game associated with a particular sport. Machine learning models are trained based on the obtained electronic game data, with training including causing the machine learning models to output annotation information based on associated input of a rendered image. Real-world gameplay data is obtained, with the real-world gameplay data being images of real-world gameplay of the particular sport. The obtained real-world gameplay data is analyzed based on the trained machine learning models. Analyzing includes extracting features from the real-world gameplay data using the machine learning models.
A computer-implemented method for using automatically generated video game-based training data to train machine learning models, the machine learning models being configured to analyze real-world gameplay, wherein the method comprises:
Non-transitory computer storage media storing instructions that when executed by a system of one or more computers, cause the one or more computers to perform operations comprising:
A system comprising one or more computers and computer storage media storing instructions that when executed by the one or more computers, cause the one or more computers to perform operations comprising:
Dependencies are inferred from the claim text.