Pooling and tiling data images from memory to draw windows on a display device
AssigneeOpen Invention Network, LLC
InventorsMatteo Lanzi, Piergiorgio Niero
Life of this patent
Estimating the term…
Abstract
The instant application discloses receiving a command via a processor to initiate a window creation operation on a client computing device, retrieving at least one image tile pre-allocated in a memory of the client computing device, performing a draw operation that places at least one image overplayed onto the at least one image tile and displaying the image overplayed onto the at least one image tile on a display of the client computing device.
Claims14
A method, comprising:
- receiving a command via a processor to initiate a window creation operation on a client computing device to create a window;
- retrieving a plurality of image tiles, wherein a combined size of the plurality of image tiles is greater than a surface area size of at least one image;
- pre-allocating a memory of the client computing device to store the plurality of image tiles, wherein the pre-allocated memory comprises a pool of memory that is allocated and locked until the pool of pre-allocated memory is no longer required, wherein the pre-allocated memory comprises an amount of memory necessary to fulfill memory requirements to perform a draw operation of the at least one image, and wherein the pre-allocation of the memory is performed prior to initiation of the draw operation;
- performing the draw operation that draws the at least one image overplayed onto the plurality of image tiles stored in the pre-allocated memory without allocating additional memory for the at least one image, and wherein the draw operation splits the at least one image into split image portions and places the split image portions in a partial area occupied by each of the plurality of image tiles disposed within an area of the window, such that each of the plurality of image tiles is overplayed with one of the split image portions of the at least one image;
- and
- displaying the at least one image overplayed onto the plurality of image tiles in the window on a display of the client computing device.
An apparatus, comprising:
- a display;
- a receiver configured to receive a command to initiate a window creation operation to create a window;
- and
- a processor configured to:
- retrieve a plurality of image tiles, wherein a combined size of the plurality of image tiles is greater than a surface area size of at least one image;
- pre-allocate a memory to store the plurality of image tiles, wherein the pre-allocated memory comprises a pool of memory that is allocated and locked until the pool of pre-allocated memory is no longer required, wherein the pre-allocated memory comprises an amount of memory necessary to fulfill memory requirements to perform a draw operation of the at least one image, and wherein the pre-allocation of the memory is performed prior to initiation of the draw operation;
- perform the draw operation that draws the at least one image overplayed onto the plurality of image tiles stored in the pre-allocated memory without allocating additional memory for the at least one image, and wherein the draw operation splits the at least one image into split image portions and places the split image portions in a partial area occupied by each of the plurality of image tiles disposed within an area of the window, such that each of the plurality of image tiles is overplayed with one of the split image portions of the at least one image;
- and
- display the at least one image overplayed onto the plurality of image tiles in the window on the display.
A non-transitory computer readable medium configured to store instructions that when executed causes a processor to perform:
- receiving a command via the processor to initiate a window creation operation on a client computing device to create a window;
- retrieving a plurality of image tiles, wherein a combined size of the plurality of image tiles is greater than a surface area size of at least one image;
- pre-allocating a memory of the client computing device to store the plurality of image tiles, wherein the pre-allocated memory comprises a pool of memory that is allocated and locked until the pool of pre-allocated memory is no longer required, wherein the pre-allocated memory comprises an amount of memory necessary to fulfill memory requirements to perform a draw operation of the at least one image, and wherein the pre-allocation of the memory is performed prior to initiation of the draw operation;
- performing the draw operation that draws the at least one image overplayed onto the plurality of image tiles stored in the pre-allocated memory without allocating additional memory for the at least one image, and wherein the draw operation splits the at least one image into split image portions and places the split image portions in a partial area occupied by each of the plurality of image tiles disposed within an area of the window, such that each of the plurality of image tiles is overplayed with one of the split image portions of the at least one image;
- and
- displaying the at least one image overplayed onto the plurality of image tiles in the window on a display of the client computing device.
Dependencies are inferred from the claim text.