Skill-based bonus game building in a gaming system
AssigneeIgt
InventorGinette McKay
Life of this patent
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Abstract
Technology for providing skill-based bonus game building in a gaming system is disclosed. An electronic gaming machine (EGM) may collect one or more bonus symbols during game play of a base game funded by one or more wagers. An intermediate bonus game may be initiated and executed according to a first outcome of the base game based on the collection of the one or more bonus symbols, where the first outcome is randomly determined. A skill-based bonus game may then be initiated and executed according to a second outcome of the intermediate bonus game, the skill-based bonus game using one or more skill-based inputs to generate a third outcome of the skill-based bonus game.
Claims16
A method of operating an electronic gaming machine (EGM) in a gaming system, by at least one processor, comprising:
- collecting one or more bonus symbols during game play of a base game funded by one or more wagers;
- initiating and executing an intermediate bonus game according to a first outcome of the base game based on the collection of the one or more bonus symbols, wherein the first outcome is randomly determined using a Random Number Generator (RNG);
- and
- initiating and executing a skill-based bonus game according to a second outcome of the intermediate bonus game, wherein executing the skill-based bonus game comprises:
- offering a player a choice to select between playing the skill-based bonus game with a skill input device that receives a quantifiable skill input from the player and playing the skill-based bonus game with the RNG, wherein the choice offered to the player comprises a choice to use an automated mechanism for the skill-based bonus game;
- receiving, from the player, a response to the choice offered to the player, wherein the response to the choice comprises a selection of the automated mechanism thereby causing the skill-based bonus game to be played with an output of the RNG;
- and
- based on the response received from the player, conducting the skill-based bonus game based on input received from the RNG, wherein the input received during the skill-based bonus game causes the skill-based bonus game to generate a third outcome of the skill-based bonus game.
An electronic gaming machine (EGM) comprising:
- a display;
- one or more input devices that comprise a skill input device that receives a quantifiable skill input from a player;
- a Random Number Generator (RNG);
- a memory device;
- and
- a processor executing instructions stored in the memory device, wherein the instructions, when executed, cause the processor to:
- collect one or more bonus symbols during game play of a base game funded by one or more wagers;
- initiate and execute an intermediate bonus game according to a first outcome of the base game based on the collection of the one or more bonus symbols, wherein the first outcome is randomly determined using the RNG;
- and
- initiate and execute a skill-based bonus game according to a second outcome of the intermediate bonus game, wherein executing the skill-based bonus game comprises:
- offering the player a choice to select between playing the skill-based bonus game with the skill input device and playing the skill-based bonus game with the RNG, wherein the choice offered to the player comprises a choice to use an automated mechanism for the skill-based bonus game;
- receiving, from the player, a response to the choice offered to the player, wherein the response to the choice comprises a selection of the automated mechanism thereby causing the skill-based bonus game to be played with an output of the RNG;
- and
- based on the response received from the player, conducting the skill-based bonus game based on input received from the RNG, wherein the input received during the skill-based bonus game causes the skill-based bonus game to generate a third outcome of the skill-based bonus game.
A gaming system comprising:
- a server processor;
- and
- server memory that stores executable instructions which, when executed by the server processor, causes the server processor to:
- collect one or more bonus symbols during game play of a base game funded by one or more wagers;
- initiate and execute an intermediate bonus game according to a first outcome of the base game based on the collection of the one or more bonus symbols, wherein the first outcome is randomly determined using a Random Number Generator (RNG);
- and
- initiate and execute a skill-based bonus game according to a second outcome of the intermediate bonus game, wherein executing the skill-based bonus game comprises:
- offering a player a choice to select between playing the skill-based bonus game with a skill input device that receives a quantifiable skill input from the player and playing the skill-based bonus game with the RNG, wherein the choice offered to the player comprises a choice to use an automated mechanism for the skill-based bonus game;
- receiving, from the player, a response to the choice offered to the player, wherein the response to the choice comprises a selection of the automated mechanism thereby causing the skill-based bonus game to be played with an output of the RNG;
- and
- based on the response received from the player, conducting the skill-based bonus game based on input received from the RNG, wherein the input received during the skill-based bonus game causes the skill-based bonus game to generate a third outcome of the skill-based bonus game.
Dependencies are inferred from the claim text.