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US 10,706,669 B2Granted
System and method for managing player data across different gaming entities
AssigneeIgt
InventorBryan Upton
Life of this patent
Estimating the term…
Abstract
In various embodiments, the system and method disclosed herein coordinates the access to persistent data amongst a plurality of disparate entities which otherwise have no player data sharing relationship with one another.
Claims21
A system comprising:
- a processor;
- and
- a memory device which stores a plurality of instructions, which when executed by the processor, cause the processor to:
- for a first identified entity associated with a first set of game persistent data corresponding to a player, determine:
- a segment scope of a ring-fence between the first identified entity and a second, different identified entity, and
- a sharing configuration of the ring-fence between the first identified entity and the second, different identified entity, and
- responsive to the player accessing a play of a game associated with the second, different entity:
- determine whether the play of the game is within the determined segment scope of the ring-fence, and
- responsive to the play of the game being within the determined segment scope of the ring-fence:
- determine, based on the determined sharing configuration, whether to share the first set of game persistent data corresponding to the player,
- responsive to the determination to share the first set of game persistent data corresponding to the player, communicate data which results in a display device displaying the first set of game persistent data associated with the first identified entity, and
- responsive to the determination not to share the first set of game persistent data corresponding to the player, communicate data which results in the display device displaying a second set of game persistent data associated with the second, different identified entity and corresponding to the player.
9 more elements
A gaming device comprising:
- a display device;
- an input device;
- a processor;
- and
- a memory device which stores a plurality of instructions, which when executed by the processor responsive to an input received, by the input device, to access a play of a game in association with a first entity associated with a first set of game persistent data corresponding to a player, cause the processor to:
- responsive to the play of the game being within a segment scope of a ring-fence between the first entity and a second, different entity and responsive to a determination, based on a sharing configuration of the ring-fence, to share a second, different set of game persistent data corresponding to the player, cause the display device to display the play of the game in association with the second set of game persistent data associated with the second, different entity,
- responsive to the play of the game being within the segment scope of the ring-fence between the first entity and the second, different entity and responsive to a determination, based on the sharing configuration of the ring-fence, not to share the second, different set of game persistent data corresponding to the player, cause the display device to display the play of the game in association with the first set of game persistent data associated with the first entity, and
- responsive to the play of the game not being within the segment scope of the ring-fence between the first entity and the second entity, cause the display device to display the play of the game in association with the first set of game persistent data associated with the first entity.
5 more elements
A method of operating a system, the method comprising:
- for a first identified entity associated with a first set of game persistent data corresponding to a player, determining, by a processor:
- a segment scope of a ring-fence between the first identified entity and a second, different identified entity, and
- a sharing configuration of the ring-fence between the first identified entity and the second, different identified entity, and responsive to the player accessing a play of a game associated with the second, different entity:
- determining, by the processor, whether the play of the game is within the determined segment scope of the ring-fence, and
- responsive to the play of the game being within the determined segment scope of the ring-fence:
- determining, by the processor and based on the determined sharing configuration, whether to share the first set of game persistent data corresponding to the player,
- responsive to the determination to share the first set of game persistent data corresponding to the player, displaying, by a display device, the first set of game persistent data associated with the first identified entity, and
- responsive to the determination not to share the first set of game persistent data corresponding to the player, displaying, by the display device, a second set of game persistent data associated with the second, different identified entity and corresponding to the player.
5 more elements
Dependencies are inferred from the claim text.