Game, such as electronic collectable and card or tradable object game employing customizable features
AssigneeWizards of the Coast, Inc.
InventorsFrank Gilson, Cormac Russell, Paul Sottosanti, Randy Buehler, Ramon Arjona, Karl Robert Gutschera, Brandon Anthony Bozzi, Aaron Joel Forsythe
Life of this patent
Estimating the term…
Abstract
A game employing user-modifiable game components, such as cards in a collectable card game, employs various features to provide user-modifiability, including sleeves, transparent cards, stickers, and other elements. Electronic versions of the game and various other features are included, including tracking of history associated with such components.
Claims16
An electronic game graphic interface, comprising:
- multiple digital objects configured to be used as game components displayed through a graphic interface on a display, wherein the multiple digital objects interact with each other or with other digital objects under a set of predetermined rules of play;
- wherein each of the multiple digital objects has a set of statistics that control in-game interaction of the multiple digital objects with a game engine, the set of statistics are displayed on each respective digital object, wherein each statistic of the set of statistics is respectively displayed by the graphic interface at predetermined positions on each respective digital object, and wherein each of the multiple digital objects includes:
- a unique digital identifier, and
- stored history data that represents a history of experience during game play in which that digital object was played, or a history of interactions of that digital object with particular other digital objects or with particular other game elements, wherein an appearance of the set of statistics displayed on each respective digital object on the graphic interface is updated at the predetermined positions on each respective digital object based on the stored history data, wherein an update in the displayed set of statistics modifies the in-game interaction of that digital object within the game engine.
A computer-readable medium storing instructions that, if executed by a computing system having a computer and a processor, cause the computing system to perform a method comprising:
- obtaining a set of cards, wherein the set of cards comprises:
- at least one card base that is configured to be played in a modified or unmodified form;
- and
- at least first and second indicia carriers that are displayed on each card base by a graphic user interface at predetermined positions on each card base, wherein each of the first and second indicia carriers govern a power or effect of each card during game play;
- and,
- wherein the set of cards includes cards that belong to one of at least three different frequency classes that determine the frequency of appearance of a given card as compared to other cards;
- tracking experience of at least a first card of the obtained set of cards;
- modifying display of the first and second indicia carriers of the first card at the predetermined positions on the first card based on a change in the tracked experience, wherein an update to the first and second indicia carriers changes the power or effect of the first card in-game.
A non-transitory computer-readable medium storing instructions that, if executed by a computing system having at least one processor, cause the computing system to perform a method comprising:
- providing a group of digital objects, wherein the digital objects comprises:
- at least one base graphic that is configured to be played in a modified or unmodified form;
- and
- at least first and second indicia carriers that are displayed at predetermined positions on each base graphic by a graphic user interface, wherein each of the first and second indicia carriers control in-game abilities of each of the group of digital objects during game play;
- and,
- tracking experience of at least a first digital object of the provided group of digital objects;
- modifying display of the first and second indicia carriers of the first digital object at the predetermined positions on the base graphic of the first digital object based on a change in the tracked experience, wherein an update to the first and second indicia carriers modifies the in-game abilities of the first card in-game.
Dependencies are inferred from the claim text.