Computer program, method, and system for providing redeemable promotional-valued credits
Assignee613 Ventures, LLC
InventorBarry Shore
Life of this patent
Estimating the term…
Abstract
An ecommerce platform, available via an interactive electronic resource, allows a user to purchase products and services from the resource, receive promotional-valued credits in return for the purchase, and play games to earn additional promotional-valued credits. The user can purchase products and services at the electronic resource with either or both of a government-issued legal tender, such as the U.S. dollar, or a virtual currency used by the electronic resource, such as the promotional-valued credits. In embodiments of the invention, the user is guaranteed that an amount of legal tender (e.g., the U.S. dollar) paid-in to the ecommerce platform is the same as or less than a fair market value of the products or services purchased via the ecommerce platform.
Claims20
A non-transitory computer-readable medium having a computer program stored thereon for execution by a processor, the computer program operable to provide to a user an electronic resource comprising a website or mobile application where the user can purchase at least one of a product and a service, receive promotional-valued credits in response to the purchase, and participate in at least one game, wherein execution of the computer program by the processor performs the following steps:
- providing the electronic resource accessible by the user via the internet;
- receiving user information from the user,
- wherein the user information is associated with an account for the user accessible at the electronic resource;
- presenting, via the electronic resource and to the user, the at least one of the product and the service available for purchase by the user,
- wherein the at least one of the product and the service is associated with a purchase amount representing a cost to purchase the at least one of the product and the service using a fiat currency;
- wherein the fiat currency has a fiat currency value;
- awarding the user a first amount of promotional-valued credits for purchasing the at east one of the product and the service,
- providing, via the electronic resource and to the user, a game that the user may play,
- wherein the user commits a second amount of promotional-valued credits to initiate play of the game;
- and
- awarding a third amount of promotional-valued credits based on the user's play of the game,
- wherein the fiat currency value of the account is a net sum of the first amount of promotional-valued credits, the second amount of promotional-valued credits, and the third amount of promotional-valued credits,
- wherein the fiat currency value of the account is guaranteed to be a net equal to or a net greater than the fiat currency value of the at least one of the product and the service purchased after the first amount of promotional-valued credits is awarded, after the second amount of promotional-valued credits is committed, and after the third amount of promotional-valued credits is awarded.
The computer-readable medium of claim I comprising, presenting to the user the at least one of the product and the service or games that may be of interest to the user based on learned purchase and game-playing behaviors of the user over time.
A method of providing to a user a commerce platform via an electronic resource comprising a website or mobile application accessible by the user via the internet;
- where the user can purchase at least one product and service, receive promotional-valued credits in response to the purchase of the at least one product and service, and participate in at least one game, the method comprising the steps of:
- receiving user information from the user at the electronic resource, wherein the user information is associated with an account for the user;
- presenting, via the electronic resource and to the user, the at least one product and service available for purchase by the user,
- wherein the at least one product and service is associated with a purchase amount representing a cost to purchase the at least one product and service in a fiat currency,
- wherein the fiat currency has a fiat currency value;
- receiving from the user a selection of the at least one product and service that the user desires to purchase;
- awarding the user a first amount of promotional-valued credits for purchasing the at least one product and service;
- providing to the user a game that the user may play,
- wherein the user commits a second amount of promotional-valued credits to initiate play of the game;
- and
- determining a third amount of promotional-valued credits based on the user's play of the game,
- wherein the fiat currency value of the account is a net sum of the first amount of promotional-valued credits, the second amount of promotional-valued credits, and the third amount of promotional-valued credits, and wherein the net sum is guaranteed to be equal to or greater than the fiat currency value of the purchase amount of the at least one product and service.
A system for providing to a user an electronic resource comprising a website or mobile application where the user can purchase at least one of a product and a service, receive promotional-valued credits in response to the purchase of the at least one of the product and the service and participate in at least one game, the system comprising:
- a memory component for storage of a non-transitory computer-readable medium having a computer program stored thereon;
- and
- a processor for execution of the computer program, wherein execution of the computer program by the processor performs the following steps:
- providing the electronic resource accessible by the user via the internet;
- receiving user information from the user, wherein the user information is associated with an account for the user accessible at the electronic resource;
- presenting, via the electronic resource and to the user, the at least one of the product and the service available for purchase by the user,
- wherein the at least one of the product and the service is associated with a purchase amount representing a fiat currency value;
- receiving, via the electronic resource and from the user, a selection of the at least one of the product and the service that the user desires to purchase;
- awarding the user a first amount of promotional-valued credits for purchasing the at least one of the product and the service;
- providing, via the electronic resource and to the user, at ast one game that e user may play,
- wherein the user commits a second amount of promotional-valued credits to initiate play of the game;
- determining a third amount of promotional-valued credits based on the user's play of the game, and
- storing the promotional-valued credits and the fiat currency value of the at least one of the product and the service purchased in the account,
- wherein the fiat currency value of the account is a net sum of the first amount of promotional-valued credits, the second amount of promotional-valued credits, and the third amount of promotional-valued credits, and
- wherein the net sum is guaranteed to be equal to or greater than the fiat currency value of the purchase amount.
Dependencies are inferred from the claim text.