Optimized shadows in a foveated rendering system
AssigneeSony Interactive Entertainment Inc.
InventorsAndrew Young, Chris Ho, Jeffrey Roger Stafford
Life of this patent
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AssigneeSony Interactive Entertainment Inc.
InventorsAndrew Young, Chris Ho, Jeffrey Roger Stafford
Estimating the term…
A method for implementing a graphics pipeline. The method includes building a first shadow map of high resolution, and building a second shadow map based on the first shadow map of lower resolution. The method includes determining a light source affecting a virtual scene, and projecting geometries of objects of an image of the virtual scene onto a plurality of pixels of a display from a first point-of-view. The method includes determining a foveal region when rendering the image, wherein the foveal region corresponds to where an attention of a user is directed. The method includes determining a first set of geometries is drawn to a first pixel, determining the first set of geometries is in shadow based on the light source, and determining the first set of geometries is outside of the foveal region. The method includes rendering the first set of geometries using the second shadow map.
A method for implementing a graphics pipeline, comprising:
A computer system comprising:
A non-transitory computer-readable medium storing a computer program for implementing a graphics pipeline, the computer-readable medium comprising:
Dependencies are inferred from the claim text.