Information-processing system, information-processing device, storage medium, and electronic money charging method
AssigneeNintendo Co., Ltd.
InventorDaisuke Nakamura
Life of this patent
Estimating the term…
Abstract
An exemplary information-processing system includes at least a receiving unit (11) that receives a charge of electronic money usable in a predetermined payment system, a game control unit (12) that makes a game processing executable in response to the receipt of the charge by the receiving unit (11), and a balance control unit (15) that adds an amount of the charge received by the receiving unit (11) to a balance, without decreasing the balance in response to execution of the game processing.
Claims22
An information-processing system, comprising:
- an electronic storage device configured to store a first game process, the first game process being a trial version of a video game that is provided in a game application program;
- a processing system that includes electronic memory and at least one processor comprising electronic circuitry, the processing system programmed to:
- process a first input provided by a user, the first input associated with an amount value,
- based on the first input provided by the user, increase a balance value by the amount value,
- control authorization to permit execution of the first game process based on the increase in the balance value, wherein the execution of the first game process is prohibited prior to the increase in the balance value and the authorization to execute the first game process does not cause a decrease to the balance value,
- execute the first game process while access to the first game process is authorized and accept input provided from the user to play the trial version of the video game, and
- based on a second input which indicates selection of a second game process, decrease the balance value by a second amount value, control authorization to permit execution of the second game process and execute the second game process, wherein
- the second game process is a full version of the video game provided in the game application program,
- the full version of the video game includes game functionality omitted from the trial version of the video game, and
- execution of the second game process permits the user to play the full version of the video game.
An information-processing device, comprising:
- an electronic storage device configured to store a first game process, the first game process being for a mini game that is playable upon being granted authorization to play the mini game;
- at least one hardware processor that is coupled to electronic memory storing computer executable instructions, the at least one hardware processor is programmed, via the computer executable instructions, to:
- process a first input provided by a user, the first input associated with an amount value,
- based n the first input provided by the user, increase a balance value by the amount value,
- set a flag that controls authorization to execute the first game process based on the increase in the balance value, wherein the execution of the first game process is prohibited prior to the increase in the balance value and the set flag and the authorization to execute the first game process does not cause a decrease to the balance value,
- execute the first game process while access to the first game process is authorized based on the set flag and accept input provided from the user to play the mini game,
- based on a second input, select a second game process being for a game application program that includes different game functionality than the first game process, and
- based on selection of the second game process, decrease the balance value by a second amount value, control authorization to permit execution of the second game process and execute the second game process, wherein
- the mini game of first game process has less gameplay functionality in comparison to functionality provided by the game application program,
- execution of the second game process permits the user to play the game application program, and
- the execution of the second game process is prohibited prior to the decrease in the balance value.
A non-transitory computer readable storage medium storing a program for use with a computer that includes at least one hardware processor coupled to electronic memory, the stored programed comprising instructions that cause the computer to:
- store a first game process in an electronic storage device of the computer, the first game process being for a mini game that is playable by a user upon being granted authorization to play the mini game, and the mini game including gameplay functionality that is restricted in comparison to gameplay functionality that is offered via a game application program;
- process a first input provided by a user, the first input associated with an amount value;
- based go the first input provided by the user, increase a balance value by the amount value;
- control authorization to execute the first game process based on the increase in the balance value, wherein the execution of the first game process is prohibited prior to the increase in the balance value and the authorization to execute the first game process does not cause a decrease to the balance value;
- execute the first game process while access to the first game process is authorized and accept input provided from the user to play the mini game;
- based on a second input, select a second game process, the second game process being for the game application program and the second game process including different game functionality than the first game process;
- and
- based on selection of the second game process, decrease the balance value by a second amount value, control authorization to permit execution of the second game process and execute the second game process, wherein
- execution of the second game process permits the user to play the game application program, and
- the execution of the second game process is prohibited prior to the decrease in the balance value.
A method of authorizing access to digital content, the method comprising:
- storing, in an electronic storage device, a first game process, the first game process being a trial version of a video game that is provided in a game application program;
- processing a first input provided by a user, the first input associated with an amount value;
- based on the first input provided by the user, increasing a balance value by the amount value;
- controlling authorization to execute-a permit execution of the first game process based on the increase in the balance value, wherein the execution of the first game process is prohibited prior to the increase in the balance value and the authorization to execute the first game process does not cause a decrease to the balance value;
- executing the first game process while access to the first game process is authorized and accepting input provided from the user to play the trial version of the video game;
- and
- based on a second input which indicates selection of a second game process, decreasing the balance value by a second amount value, controlling authorization to permit execution of the second game process and executing the second game process, wherein
- the second game process is a full version of the video game provided in the game application program,
- the full version of the video game includes game functionality omitted from the trial version of the video game, and
- execution of the second game process permits the user to play the full version of the video game.
Dependencies are inferred from the claim text.