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US 10,593,149 B2Granted
Skill based mobile device input to effect game outcome
AssigneeIgt
InventorDwayne Nelson
Life of this patent
Estimating the term…
Abstract
Disclosed are various embodiments for generating an outcome for a wagering game based on a trajectory of a virtual projectile launched in a skill-based or pseudo skill-based portion of a wagering game. The trajectory of the virtual projectile can originate from a client device. The trajectory can be determined based in part on sensor measurements from the client device. Data describing the sensor measurements can be received from the client device.
Claims20
A system comprising:
- at least one display;
- and
- at least one computing device communicatively coupled to the at least one display, the at least one computing device configured to at least:
- generate a user interface comprising a plurality of indicia;
- in response to a user input on a client device, receive data describing measurements from a plurality of sensors associated with the client device;
- determine a position on the at least one display based at least in part on the data describing the measurements from the plurality of sensors;
- and
- generate an outcome of a wagering game based at least in part on the position, wherein the wagering game comprises a bonus game selected from a first bonus game and a second bonus game, the first bonus game corresponding to a skill-based bonus game and the second bonus game corresponding to a pseudo skill-based bonus game, the pseudo skill-based bonus name being selected in response to identifying a deficiency in at least one capability of the at least one computing device.
5 more elements
A system comprising:
- at least one display;
- and
- at least one computing device communicably coupled to the at least one display, the at least one computing device configured to at least:
- initiate communications with a client device;
- generate a user interface comprising a plurality of indicia;
- receive data describing an input on the client device and an orientation of the client device during the input;
- determine a trajectory of a virtual projectile originating from the client device based at least in part on the data describing the input on the client device and the orientation of the client device during the input;
- generate an outcome of a wagering game based at least in part on the trajectory of the virtual projectile;
- determine at least one capability of the client device;
- and
- select a type of bonus game for the wagering game corresponding to a particular pay table based at least in part on the at least one capability.
8 more elements
A method, comprising:
- initiating, via at least one computing device, communications with a client device;
- receiving, via the at least one computing device, data describing measurements from a plurality of sensors associated with the client device;
- calculating, via the at least one computing device, a trajectory of a virtual projectile originating from the client device based at least in part on the data describing the measurements from the plurality of sensors;
- identifying, via the at least one computing device, a discrepancy between a first measurement from a first sensor of the plurality of sensors and a second measurement from a second sensor of the plurality of sensors;
- initiating, via the at least one computing device, a remedial action to resolve the discrepancy;
- and
- determining, via the at least one computing device, an outcome of a wagering game based at least in part on the trajectory of the virtual projectile.
4 more elements
Dependencies are inferred from the claim text.