Method of controlling a server, server, and non-transitory computer-readable recording medium
AssigneeGREE, Inc.
InventorShinji Mizuno
Life of this patent
Estimating the term…
Abstract
An exemplary method of controlling a server that can provide a game can include associating a user with a group; determining, based on information related to activity of the user in at least one of the game and an event within the game, information related to activity of the group with which the user is associated; and providing a bonus to the group based on the information related to activity of the group.
Claims13
A method of controlling a server that provides a game, the method comprising:
- associating, using an association unit stored in a memory controlled by a control processor connected to a communication interface, a user with a group, the group comprising a group taking part in activity in at least one of the game and an event within the game, wherein taking part in activity comprises using at least one game content provided within the game, said game content being an in-game object having object-specific attribute information uniquely associated therewith and uniquely associated with the game and stored as a part of the game;
- determining, using a determination unit stored in a memory controlled by a control processor connected to a communication interface to determine based on information related to activity of the user in at least one of the game and an event within the game, information related to activity of the group with which the user is associated, and evaluating whether a predetermined condition relating to activity of the group has been satisfied;
- and
- selecting, using a bonus provision unit stored in a memory controlled by a processor connected to a communication interface, a bonus to be provided to the group based directly on the determination, by the determination unit, of information related to activity of the group as a whole in at least one of the game and the event within the game and evaluation of whether the predetermined condition relating to activity of the group has been satisfied, wherein the bonus provision unit nonrandomly selects that a bonus is to be provided when the predetermined condition relating to activity of the group has been satisfied, and the bonus provision unit nonrandomly selects that a bonus is not to be provided when the predetermined condition has not been satisfied;
- and
- providing the bonus using the bonus provision unit, the bonus comprising at least one of:
- an award of game content provided within the game or an alteration of game content provided within the game;
- wherein the provision of the bonus to the group comprises at least one of providing a bonus to the group as a whole in such a manner that a game content associated with the bonus of the group as a whole is made available to the group collectively, or providing a bonus to each user in the group in such a manner that a game content associated with the bonus of each user in the group is made available to the each user.
A server for providing a game to at least one terminal by communicating with the terminal, the server comprising:
- a control processor;
- a memory;
- a communication interface;
- an association unit stored in the memory configured to associate a user with a group, the group comprising a group taking part in activity in at least one of the game and an event within the game, wherein taking part in activity comprises using at least one game content provided within the game, said game content being an in-game object having object-specific attribute information uniquely associated therewith and uniquely associated with the game and stored as a part of the game;
- a determination unit stored in the memory configured to determine, based on information related to activity of the user in at least one of the game and an event within the game, information related to activity of the group with which the user is associated, and configured to evaluate whether a predetermined condition relating to activity of the group has been satisfied;
- and
- a bonus provision unit stored in a memory configured to select a bonus to be provided to the group based directly on the determination, by the determination unit, of information related to activity of the group as a whole in at least one of the game and the event within the game and on an evaluation of whether the predetermined condition relating to activity of the group has been satisfied, and further configured to provide the bonus, the bonus provision unit being configured to nonrandomly select that a bonus is to be provided when the predetermined condition relating to activity of the group has been satisfied, and configured to nonrandomly select that a bonus is not to be provided when the predetermined condition has not been satisfied;
- wherein the bonus comprises at least one of:
- an award of game content provided within the game, or an alteration of game content provided within the game;
- wherein the provision of the bonus to the group comprises at least one of providing a bonus to the group as a whole in such a manner that a game content associated with the bonus of the group as a whole is made available to the group collectively, or providing a bonus to each user in the group in such a manner that a game content associated with the bonus of each user in the group is made available to the each user.
A non-transitory computer-readable recording medium storing instructions to be executed by a server device that controls a game causing a computer that provides a game to:
- associate, with an association unit stored in a memory controlled by a control processor connected to a communication interface, a user with a group, the group comprising a group taking part in activity in at least one of the game and an event within the game, wherein taking part in activity comprises using at least one game content provided within the game, said game content being an in-game object having object-specific attribute information uniquely associated therewith and uniquely associated with the game and stored as a part of the game;
- determine, with a determination unit stored in a memory controlled by a control processor connected to a communication interface, based on information related to activity of the user in at least one of the game and an event within the game, information related to activity of the group with which the user is associated, and evaluate whether a predetermined condition relating to activity of the group has been satisfied;
- select, with a bonus provision unit stored on a memory controlled by a control processor connected to a communication interface, a bonus to be provided to the group based directly on the determination, by the determination unit, of information related to activity of the group as a whole in at least one of the game and the event within the game and on an evaluation of whether the predetermined condition relating to activity of the group has been satisfied, wherein the bonus provision unit nonrandomly selects that a bonus is to be provided when the predetermined condition relating to activity of the group has been satisfied, and the bonus provision unit nonrandomly selects that a bonus is not to be provided when the predetermined condition has not been satisfied;
- and
- provide the bonus using the bonus provision unit, the bonus comprising at least one of:
- an award of game content provided within the game, or an alteration of game content provided within the game;
- wherein the provision of the bonus to the group comprises at least one of providing a bonus to the group as a whole in such a manner that a game content associated with the bonus of the group as a whole is made available to the group collectively, or providing a bonus to each user in the group in such a manner that a game content associated with the bonus of each user in the group is made available to the each user.
Dependencies are inferred from the claim text.