Co-streaming within a live interactive video game streaming service
AssigneeMicrosoft Technology Licensing, LLC
InventorsGregory M. Smith, Connor Peet, Nathan Yim, Joseph Michael Blouin, Mehmet Akkurt, Chad Curtis Gibson, Matthew Stephen Salsamendi
Life of this patent
Estimating the term…
Abstract
Technologies are described for enabling co-streaming of live video game streams by multiple broadcasters. For example, broadcasters that are eligible to co-stream can be determined. Invitations can be sent to the broadcasters to join a co-stream. After acceptance, a co-stream can be created. The co-stream can be streamed to viewer devices.
Claims20
A computing device comprising:
- a processing unit;
- and
- memory;
- the processing unit configured to execute computer instructions performing operations for co streaming within a live interactive video game streaming service, the operations comprising:
- automatically determining that two or more broadcasters are eligible to co-stream;
- automatically sending an invitation to the two or more broadcasters to co-stream their video game streams;
- based at least in part on acceptance by the two or more broadcasters, creating a co-stream comprising each of the two or more broadcasters' video game streams;
- and
- streaming the co-stream to a plurality of viewer devices, wherein the plurality of viewer devices provide the co-stream to viewers that were subscribed to, and currently watching, broadcast channels of the two or more broadcasters before the co-stream was created.
A method, implemented by a computing device, for co-streaming within a live interactive video game streaming service, the method comprising:
- by the live interactive video game streaming service:
- receiving a request from a first broadcaster to invite a second broadcaster to join a co-stream;
- based at least in part on receiving the request, sending an invitation to the second broadcaster to join the co-stream with the first broadcaster;
- based at least in part on acceptance by the second broadcaster, creating the co-stream of the first broadcaster's video game stream and the second broadcaster's video game stream;
- and
- streaming the co-stream to a plurality of viewer devices, wherein the plurality of viewer devices provide the co-stream to viewers that were subscribed to, and currently watching, broadcast channels of the first broadcaster and the second broadcaster before the co-stream was created.
A method, implemented by a computing device, for co- streaming within a live video streaming service, the method comprising:
- automatically determining that two or more users are eligible to co-stream;
- automatically sending an invitation to the two or more users to join a co-stream;
- based at least in part on acceptance by the two or more users, creating a co-stream comprising a video game stream from each of the two or more users;
- and
- streaming the co-stream to a plurality of viewer devices, wherein the plurality of viewer devices provide the co-stream to viewers of the viewer devices that were subscribed to, and currently watching, broadcast channels of the two or more users before the co-stream was created.
Dependencies are inferred from the claim text.