Event involvement system and processes for actively involving fans or an audience of an event by emotional engagement
OwnerNoel Penginventor
Life of this patent
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Abstract
An event involvement system and processes for actively involving fans or an audience of an event by emotional engagement are disclosed. The system and processes allow for the audience/fans to become active, engaged participants and have personalized, rewarding experiences which help to build and maintain loyalty and brand. The system and processes allow audience/fans to go from passive participants to active and engaged participants in any event, thereby creating individualized, personalized, rewarding experiences and memories which help to build and maintain loyalty to the events and brand. In some embodiments, an “envy reflex” is triggered in the fans which motivates the fans to emotionally invest in the event.
Claims11
A non-transitory computer readable medium storing a program which when executed by at least one processing unit of a computing device actively involves a user in an event by emotional engagement, said program comprising sets of instructions for:
- receiving, at a central processor, a set of user data from a fan user device that is communicably connected to the central processor, said set of user data input into the fan user device by a fan user of an event;
- enlisting a circle of friends of the fan user of the event, said circle of friends comprising at least one friend user;
- starting a collaborative competition related to the event between the fan user and the circle of friends;
- prompting, by the central processor in connection with the fan user device and a set of friend devices used by the circle of friends to engage in the collaborative competition, the fan user and the circle of friends for collaboration and competition data input related to the event;
- receiving, by the central processor, collaboration and competition data input related to the event from the fan user device and the set of friend devices;
- determining, by the central processor, whether the collaboration and competition data input related to the event is received from the fan user and the circle of friends within a specified time period;
- when the collaboration and competition data input related to the event is received from the fan user and the circle of friends within the specified time period, determining, by the central processor, whether the collaboration and competition data input received from the fan user and the circle of friends is valid;
- when the collaboration and competition data input by the fan user and the circle the friends is valid, rewarding the fan user with at least one of points, celebratory visual feedback, celebratory audio feedback, and celebratory tactile feedback and updating, by the central processor on behalf of the fan user device and the set of friend devices, an accounting of responses and time metrics at the central processor to reflect valid and timely collaboration and competition data input;
- when the collaboration and competition data input by the fan user and the circle the friends is not valid, updating, by the central processor on behalf of the fan user device and the set of friend devices, the accounting of responses and time metrics at the central processor to reflect timely collaboration and competition data input that is invalid and does not result in rewarding the fan user;
- updating a global user envy reflex list, by the central processor of behalf of the fan user device and the set of friend devices, and a personal user envy reflex list associated with the fan user, by the central processor on behalf of the fan user device, wherein the personal user envy reflex list associated with the fan user comprises one or more of the fan user's top accomplishments, achievements, and values;
- displaying the updated personal user envy reflex list on a fan display screen of the fan user device, wherein the fan display screen is visible to the fan user;
- and
- displaying the updated global envy reflex list on the fan display screen of the fan user device and friend display screens of the set of friend devices, wherein each friend display screen is visible to a friend user in a set of friends that make up the circle of friends.
Dependencies are inferred from the claim text.