System and method for validating video gaming data
AssigneeActivision Publishing, Inc.
InventorsPaul R. Haile, Paul Kerby, Calvin A. Lin, John Hamill, Christopher T. Reynolds, Seok Lee
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AssigneeActivision Publishing, Inc.
InventorsPaul R. Haile, Paul Kerby, Calvin A. Lin, John Hamill, Christopher T. Reynolds, Seok Lee
Estimating the term…
The present specification describes systems and methods for filtering a video game user's match performance data or loadout data through validation mechanisms. For the performance data, the validated, signed performance data are written to a leaderboard service of the video gaming system. For the loadout data, the validated, signed performance loadout data are transmitted back to the client device and used when playing a game. Free computing and/or networking resources of the client game device are used as an intermediate between the client devices, validation services, and/or leaderboard services.
A method for validating leaderboard data in a video game system, the video game system comprising 1) a gaming program, configured to execute in a client device, and which, when executed, generates a video game to be played by a user, wherein the client device has a processor and a random access memory and wherein the processor is in data communication with a display and with a storage unit, and 2) at least one server device having a server processor and a plurality of programmatic instructions stored in a non-transient memory, wherein said plurality of programmatic instructions are executed by the server processor to run a validation service and a leaderboard service, the method comprising:
Dependencies are inferred from the claim text.