Game control method, system, and non-transitory computer-readable recording medium
AssigneeGREE, Inc.
InventorKoichi Suzuki
Life of this patent
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AssigneeGREE, Inc.
InventorKoichi Suzuki
Estimating the term…
Players with a wide range of levels or attack strength can enjoy a time-limited group battle, and the participation rate can be expected to improve throughout the set time slot. A battle time managing unit refers to a timer and a memory resource to manage the time of a battle between groups. A battle condition extraction unit refers to the memory resource and checks whether to change a battle condition during the time of the battle. A target changing unit refers to the memory resource to set a target of change based on the battle condition. A battle condition changing unit changes the battle condition for the target of change that was selected by the target changing unit. Based on the changed battle condition, a battle rendering unit executes rendition processing for the game related to the battle.
A non-transitory computer-readable recording medium storing instructions to be executed by one or a plurality of computers capable of being used by a player conducting a battle game, the instructions causing the one or a plurality of computers to execute steps of:
A non-transitory computer-readable recording medium storing instructions to be executed by one or a plurality of computers capable of being used by a player conducting a battle game, the instructions causing the one or a plurality of computers to execute steps of:
A battle game control method executed by one or a plurality of computers capable of being used by a player, the method comprising:
A battle game control method executed by one or a plurality of computers capable of being used by a player, the method comprising:
A battle game control system comprising:
A battle game control system comprising:
Dependencies are inferred from the claim text.