Business strategy game
OwnerMaheshkumar P. Joshi, Tej M. Joshi +1inventors
InventorsMaheshkumar P. Joshi, Tej M. Joshi, Swati Choksi
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OwnerMaheshkumar P. Joshi, Tej M. Joshi +1inventors
InventorsMaheshkumar P. Joshi, Tej M. Joshi, Swati Choksi
Estimating the term…
Present invention, “BiggieBills”, is an interactive business strategy multi-player game played among 4 to 8 teams using plurality of cards. It can be played “Face to Face” or “Online.” The teams play “Growth Cards” to progress from Stage 1 to 4 while managing possible “Challenge Cards” played by opposing teams, managing the random changes in “Industry Rules” every “Business Cycle,” and attempt to earn “Bonus Cards.” The unique value propositions are: a) dynamic real-time experience; b) knowledge from the field of strategic management for the managers (students); c) the debrief provides the core learning as a follow-up to the game; and d) customization of the game is possible by altering industry conditions to suit client needs. BiggieBills has a three-pronged approach: a) corporate training; b) education (undergraduate, graduate, executive); and c) entertainment. It may be redesigned to teach subjects such as entrepreneurship, economics, innovation management and general business.
A game played by a plurality of teams, with one or more players in each of the plurality of teams, and each of the plurality of teams doing a business trying to gain a top position in an industry by progressing through a plurality of stages of growth of the business in the industry, the game comprising:
Dependencies are inferred from the claim text.